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Dynamitos 38fc15c175
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Somewhat working first test
2026-09-13 22:03:10 +02:00

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# ── Rewind mechanic (shared across all scripts) ──────────────────────────────
# Where the next rewind lands. Set this to a label string at each checkpoint.
default checkpoint = None
# Optional: a label to `call` for per-checkpoint flag resets, or None.
# Define it like: label .my_checkpoint_reset: $ some_flag = False return
default rewind_reset_label = None
# Plays the shared rewind effect, then returns to `destination` (a label string).
# Uses `call` (not `jump`) so it is re-entrant: rewinding to a label that is
# already on the call stack (e.g. back to a choice mid-spar) returns cleanly
# to the caller instead of corrupting the stack.
# Call as: call rewind_to ".some_label"
label rewind_to:
scene black
with dissolve
show screen teal_wash
"The world pulls back."
"Colour drains to teal. Sound slows to nothing."
hide screen teal_wash
scene black
with dissolve
# Run any per-checkpoint reset statements (e.g. $ rewind_used = False)
if rewind_reset_label is not None:
call expression rewind_reset_label
call expression checkpoint
screen teal_wash():
zorder 20
add Solid("#1a4a4a") alpha 0.7