label first_test: scene black with dissolve scene bg training_yard mercenary "It's time to prove you worth. We are gonna start with a simple test, so everyone gets a feel for each other." mercenary "One-on-one fights, but since we are an uneven number, one person will have to fight twice." mercenary "It will be a friendly spar, so using wooden weapons, and no permanent injuries allowed. First contact wins." mercenary "And also, no blessings." eron "Seems easy, can I go first?" thinking "I'm not sure if this test is that simple. Since none of us know each other, aside from maybe these two, it is hard to judge how much to hold back without loosing instantly." thinking "If you go all out and injure the opponent, you probably get disqualified. But if you hold back too much, you might loose in the first strike." mercenary "Since you seem to be so eager, you can go first, and your opponent will be Sara." thinking "Why does it have to b:e me? That guy seems to be really strong." thinking "Maybe it's not so bad, since I can display any gift, it will be a good chance to prove my worth." sara "Are we allowed to use the surroundings?" mercenary "This is a sparring match without blessings, you are supposed to show your weapons techinques, so no." thinking "That makes things even harder. One on one without being able to use the environment gives me not a lot of room to work with." thinking "I don't think I can win against him in direct combat. At first glance he might seem arrogant, but from his stance I can tell he is not an amateur." thinking "My only advantage is that he cannot use his blessing, while I can, since noone will remember." thinking "But rewinding after every strike will consume way too much energy, I will have to use as much of my own skill as possible." with dissolve scene bg eron_ready mercenary "Begin the match!" scene black with dissolve "TODO: premonition" scene bg training_yard with dissolve eron "Hyaaa" jump .first_attack_choice label .first_attack_choice: menu: thinking "Fast!" "Dodge left": jump .first_attack_left "Dodge right": jump .first_attack_right "Parry": jump .first_attack_parry label .first_attack_left: thinking "Hairs breadth!" thinking "I need to regain my balance and counter"