# ── Persistent flags ────────────────────────────────────────────────────────── default checkpoint_set = False default rewind_used = False default purpose_chosen = False default silence_chosen = False # here Sara learns that Luno asks everyone the same question label arrival: scene bg training_yard with fade "The Iron Hollow training yard sits inside a converted warehouse district. Stone walls, packed dirt, the smell of old metal and new sweat." thinking "So this is where the Iron Hollow has its base." show sara neutral at left with easeinright thinking "Two others have arrived already. The boy over there is seems to know where to go, maybe I should ask him." thinking "Looks like the other one noticed me." show luno curious at right with easeinright luno "You're here for the recruitment?" sara "Yes. Where do I register?" luno "The man over at that table takes your name. Then we wait." thinking "Seems like she told him where to go." luno "I'm Luno. Been here a few days already — helping with the wounded from last month's job. I know how things run here if you need anything." thinking "That's a strong question right away." luno "So. Money, glory, or are you just bored?" jump .choice_screen label .rewind_choice: if not checkpoint_set: jump .kaeros_arrives show screen rewind_prompt menu: "[[ Rewind ]": hide screen rewind_prompt $ rewind_used = True scene black with dissolve show screen teal_wash "The world pulls back." "Colour drains to teal. Sound slows to nothing." hide screen teal_wash scene bg training_yard with dissolve show sara neutral at left show luno curious at right thinking "Let's try this again." jump .choice_screen "[[ Continue ]": hide screen rewind_prompt # reset flags $ checkpoint_set = False $ rewind_used = False jump .kaeros_arrives label .choice_screen: menu: "Why are you here?" "[[ Create Checkpoint ]" if not checkpoint_set: $ checkpoint_set = True scene black with dissolve "A flash. Sara's hand, signing something. A contract. The ink is red." scene bg training_yard with dissolve show sara neutral at left show luno curious at right jump .choice_screen "For the money, like anyone.": if rewind_used: jump .branch_money_post_rewind else: jump .branch_money "To find something worth doing." if not purpose_chosen: jump .branch_purpose "I'd rather not say.": jump .branch_silence "[[ You asked the others the same thing, didn't you. ]" if silence_chosen: jump .branch_sharp label .branch_money: sara "Same reason as everyone else, I'd assume." luno "Honest. I can work with that." show luno amused at right luno "Though if money's the goal, you don't look like you need it." sara "Looks can be misleading." show luno neutral at right luno "Sure." "A pause. Just a half-beat too long." luno "They can be." "She doesn't push. But her eyes stay on Sara for another moment" jump .rewind_choice label .branch_money_post_rewind: sara "Same reason as everyone else." luno "Sure." thinking "Unremarkable. Fine." "But when Sara finishes speaking, Luno's eyes linger — just a half-second longer than they should." show luno linger at right "Not suspicion. Not quite. More like the feeling of reaching for something that moved." show luno neutral at right thinking "Probably nothing." "But it wasn't nothing." jump .rewind_choice label .branch_purpose: $ purpose_chosen = True sara "I'm not looking for money exactly. More... something to point myself at." "A beat. Something opens in Luno's expression — not warm, but something." show luno curious at right luno "Huh. That's not what I expected." sara "What did you expect?" luno "Something about honour. Or family legacy." show luno tilted at right luno "The clothes tell me nobility, and nobles are always on the look for honour." show sara pained at left sara "Honour is pointless when everyone is dead." thinking "I said too much." "She can feel it land — can feel Luno actually {i}looking{/i} at her now, not just watching." show luno soft at right luno "...Yeah. I know that feeling." thinking "I should go back. I told her way too much" jump .rewind_choice label .branch_silence: $ silence_chosen = True sara "That's a fairly personal question for someone I've known thirty seconds." luno "Fair. I ask everyone. You don't have to answer." sara "...Then I won't." luno "That's an answer too." "She's not unfriendly. But Sara just became a question mark in Luno's mental ledger." jump .rewind_choice label .branch_sharp: sara "You asked him the same thing." "She nods towards the guy who also arrived already." sara "Before I arrived." "Luno goes still. Not alarmed — but recalibrating." show luno still at right luno "...You were watching from outside the gate?" sara "The wall has gaps." luno "Most people don't bother to look." sara "I bother." "A pause. Luno is weighing something." luno "That's either very smart or very paranoid." sara "Both, usually." "Luno laughs — a real one, short and surprised." show luno laugh at right "But her eyes are sharper now, not warmer." show luno sharp at right jump .rewind_choice label .kaeros_arrives: "Before the silence can settle, footsteps at the gate." show kaeros guarded at right show mira curious at left kaeros "Is this the Iron Hollow?" luno "Looks like quite a few people are interested. You are at the right place." luno "Why do you want to join the Hollow?" mira "To protect people from evil---" kaeros "To make some money. Have to live off something around here." show mira timit at left show luno laughing at right luno "I see, you have you priorities in order." show luno neutral at right luno "I like that. I am Luno, I arrived a while a go. Give the man over there your names and wait." sara "I am Sara, not sure what else to say." kaeros "I am Kaeros, and this is Mira." luno "She also just arrived you can register together." scene black with dissolve scene bg table show sara at left show iron_hollow_mercenary at right sara "The three of us are here to register." mercenary "Tell me your names and blessing." show mira excited at left mira "I'm Mira, and I have a fire blessing. I can do a lot of things with it, like make bursts---" show kaeros guarded at left kaeros "I'm Kaeros, and I have a water blessing." kaeros "..." mercenary "Alright, what about you?" show sara at left sara "My name is Sara, I have a wind blessing, but its really weak. My expertise is more with strategy." mercenary "It's rare to have a strategist join a band of mercenaries. I hope you can at least hold your own in combat." mercenary "I think fo-- five people are enough for now, grab Luno and that guy over there and we'll get started." jump first_test