finish first spar
Build and Deploy Ren'Py Web / deploy (push) Failing after 25s

This commit is contained in:
Dynamitos
2026-09-11 19:00:59 +02:00
parent 90e564f629
commit 077890d752
+73 -2
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@@ -66,7 +66,7 @@ label .dodge_left_counterattack:
"[[Rewind]":
# Shared mechanic: reads `checkpoint` (".first_attack_choice") and
# rewinds there via the teal-wash effect, then returns here.
call .do_rewind
call do_rewind
"Press the attack":
jump .dodge_left_counterattack_press
@@ -95,7 +95,7 @@ label .dodge_left_anticipate_left:
thinking "That knocked the air out of me! I need to catch my breath. Or should I rewind?"
menu:
"[[Rewind]":
call .do_rewind
call do_rewind
"Create distance":
jump .dodge_left_anticipate_left_distance
@@ -104,14 +104,85 @@ label .dodge_left_anticipate_left_distance:
screen black with dissolve
jump .after_spar
label .dodgle_left_anticipate_jump:
"Sara leaps into the air, narrowly avoiding the strike."
"Eron uses the momentum of the missed strike to do a spinning attack"
menu:
thinking "There is a brief window where he shows his back"
"Attack":
jump .dodge_left_anticipate_jump_attack
"Parry":
jump .parry
label .dodge_left_anticipate_jump_attack:
"Sara tries to go for the opening"
"But she is simply too slow, she lacks combat experience."
"Eron hits her temple with the spinning attack before she can hit is back"
screen black with dissolve
jump .after_spar
label .dodge_left_anticipate_jump:
"Sara jumps over the incoming strike, landing gracefully."
jump .eron_adjusts
# Initial right
label .dodge_right:
"Sara dodges straight into Eron's attack, and gets hit on the shoulder."
thinking "Ugh! That was a heavy hit, should I rewind? No, I should gather more information first"
menu:
"[[Rewind]":
call do_rewind
"Create distance":
jump .dodge_right_distance
label .dodge_right_distance:
"Sara tries too create some distance between herself and Eron, but he quickly closes the gap."
thinking "How is he so fast? Just focus on defending myself"
menu:
"Parry":
jump .parry
"Create distance":
jump .dodge_right_distance_distance
label .dodge_right_distance_distance:
"Sara manages to create some distance, but Eron is relentless and quickly closes the gap again."
"Before she can further react, he strikes her temple."
screen black with dissolve
jump .after_spar
# Initial parry
label .parry:
"Sara raises her weapon to block Eron's incoming strike."
"Sara's weapon gets knocked way to the side, leaving her wide open."
thinking "Ugh! How heavy was that strike? I am already loosing my grip. Should I rewind right way?"
menu:
"[[Rewind]":
call do_rewind
"Recover":
jump .parry_recover
"Create distance":
jump .parry_create_distance
label .parry_recover:
"Sara tries to regain her balance, but Eron is relentless."
menu:
"Parry":
jump .parry_recover_parry
"Dodge":
jump .parry_recover_dodge
label .parry_recover_parry:
"Sara attempts to parry again, but Eron strikes through her defense, hitting her temple."
screen black with dissolve
jump .after_spar
label .parry_recover_dodge:
"Sara attempts to dodge, but Eron anticipates her movement and strikes her temple."
screen black with dissolve
jump .after_spar
label .after_spar:
"Sara lies on the ground, trying to recover from the intense sparring session with Eron."
thinking "I need to analyze his movements more carefully next time."
return