13 lines
259 B
C++
13 lines
259 B
C++
#include "Material.h"
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#include "BRDF.h"
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BRDF Material::evaluate(HitInfo hitInfo)
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{
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return BRDF{
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.albedo = glm::vec3(hitInfo.texCoords, 0),
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.alpha = 1,
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.emissive = glm::vec3(0, 0, 0),
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.materialType = MaterialType::BlinnPhong,
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};
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}
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