Files
RayTracer/src/util/Material.cpp
T
2025-01-26 19:43:06 +01:00

13 lines
259 B
C++

#include "Material.h"
#include "BRDF.h"
BRDF Material::evaluate(HitInfo hitInfo)
{
return BRDF{
.albedo = glm::vec3(hitInfo.texCoords, 0),
.alpha = 1,
.emissive = glm::vec3(0, 0, 0),
.materialType = MaterialType::BlinnPhong,
};
}