agent: implement a commandline interface for render parameters except model loading #1

Merged
Dynamitos merged 1 commits from agent-pr/implement- into master 2026-08-09 16:32:32 +02:00
6 changed files with 450 additions and 23 deletions
Showing only changes of commit 3df9b0d495 - Show all commits
+27 -13
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@@ -2,32 +2,46 @@
#include "cpu/CPURenderer.h" #include "cpu/CPURenderer.h"
#include "metal/MetalRenderer.h" #include "metal/MetalRenderer.h"
#include "util/ModelLoader.h" #include "util/ModelLoader.h"
#include "util/CLI.h"
#include <imgui.h> #include <imgui.h>
int main() int main(int argc, const char* argv[])
{ {
// Parse command-line arguments
CLIOptions cliOpts = CLI::parseArgs(argc, argv);
// If help was requested, just exit after printing
if (cliOpts.showHelp)
{
return 0;
}
std::unique_ptr<Renderer> renderer = std::make_unique<MetalRenderer>(); std::unique_ptr<Renderer> renderer = std::make_unique<MetalRenderer>();
// Add lights from CLI (use defaults if none specified)
if (cliOpts.directionalLights.empty() && cliOpts.pointLights.empty())
{
// Default lights if no CLI lights specified
renderer->addDirectionalLight(DirectionalLight{ renderer->addDirectionalLight(DirectionalLight{
.direction = glm::normalize(glm::vec3(-0.4f, -0.3f, -0.2f)), .direction = glm::normalize(glm::vec3(-0.4f, -0.3f, -0.2f)),
.color = glm::vec3(1, 1, 1), .color = glm::vec3(1, 1, 1),
}); });
renderer->addPointLight(PointLight{}); renderer->addPointLight(PointLight{});
}
else
{
CLI::applyLights(renderer.get(), cliOpts);
}
renderer->addModels(ModelLoader::loadModel("../res/models/stanford-bunny.obj"), renderer->addModels(ModelLoader::loadModel("../res/models/stanford-bunny.obj"),
glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::vec4(0.0f, 0.0f, 1.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f))); glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)));
renderer->generate(); renderer->generate();
Camera camera = Camera{
.position = glm::vec3(2, 1, 2), // Create camera and render parameters from CLI options
.target = glm::vec3(0, 0, 0), Camera camera = CLI::toCamera(cliOpts);
.f = 0, RenderParameter render = CLI::toRenderParameter(cliOpts);
.A = 0,
.S_O = 6,
};
RenderParameter render = RenderParameter{
.width = 1920,
.height = 1080,
.numSamples = 10000,
};
renderer->startRender(camera, render); renderer->startRender(camera, render);
while (true) while (true)
+3 -3
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@@ -195,10 +195,10 @@ void MetalRenderer::render(Camera camera, RenderParameter parameter)
.f = camera.f, .f = camera.f,
.cameraForward = camera.target - camera.position, .cameraForward = camera.target - camera.position,
.S_O = camera.S_O, .S_O = camera.S_O,
.fogEmm = glm::vec3(0, 0, 0), .fogEmm = camera.fogEmm,
.ks = 0, .ks = camera.ks,
.A = camera.A, .A = camera.A,
.ka = 0, .ka = camera.ka,
.sensorSize = camera.sensorSize, .sensorSize = camera.sensorSize,
.width = parameter.width, .width = parameter.width,
.height = parameter.height, .height = parameter.height,
+353
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@@ -0,0 +1,353 @@
#include "CLI.h"
#include <sstream>
#include <iostream>
#include <algorithm>
#include <cmath>
namespace CLI
{
namespace
{
float parseFloat(const std::string& str, const std::string& argName)
{
try
{
return std::stof(str);
}
catch (const std::exception& e)
{
std::cerr << "Error: Invalid float value for " << argName << ": " << str << "\n";
return 0.0f;
}
}
uint32_t parseUInt(const std::string& str, const std::string& argName)
{
try
{
return static_cast<uint32_t>(std::stoul(str));
}
catch (const std::exception& e)
{
std::cerr << "Error: Invalid unsigned integer value for " << argName << ": " << str << "\n";
return 0;
}
}
glm::vec3 parseVec3(const std::vector<std::string>& tokens, size_t offset, const std::string& argName)
{
if (offset + 3 > tokens.size())
{
std::cerr << "Error: " << argName << " requires 3 float values (x y z)\n";
return glm::vec3(0, 0, 0);
}
return glm::vec3(
parseFloat(tokens[offset], argName + " x"),
parseFloat(tokens[offset + 1], argName + " y"),
parseFloat(tokens[offset + 2], argName + " z")
);
}
glm::vec2 parseVec2(const std::vector<std::string>& tokens, size_t offset, const std::string& argName)
{
if (offset + 2 > tokens.size())
{
std::cerr << "Error: " << argName << " requires 2 float values\n";
return glm::vec2(0, 0);
}
return glm::vec2(
parseFloat(tokens[offset], argName + " x"),
parseFloat(tokens[offset + 1], argName + " y")
);
}
}
void printHelp()
{
std::cout << R"(
Usage: RayTracer [options]
Render Parameters:
-w, --width <int> Image width (default: 1920)
-h, --height <int> Image height (default: 1080)
-s, --samples <int> Number of samples per pixel (default: 10000)
-b, --bounces <int> Maximum ray bounces (default: 4)
--bg-color <r> <g> <b> Background/sky color (default: 0.05 0.05 0.1)
--throughput <float> Minimum throughput threshold (default: 0.01)
-o, --output <file> Output image file path (PGM format)
Camera Parameters:
--cam-pos <x> <y> <z> Camera position (default: 2 1 2)
--cam-target <x> <y> <z> Camera target (default: 0 0 0)
--cam-focal <float> Focal length (default: 0.7)
--cam-aperture <float> Aperture size (default: 0.35)
--cam-distance <float> Subject distance S_O (default: 20)
--cam-sensor <w> <h> Sensor size (default: 0.036 0.024)
Camera Shading Parameters:
--fog-emission <r> <g> <b> Fog emission color (default: 0 0 0)
--specular-coeff <float> Specular coefficient ks (default: 0)
--ambient-coeff <float> Ambient coefficient ka (default: 0)
Light Parameters:
--dir-light <dx> <dy> <dz> <r> <g> <b>
Add directional light (direction + color)
--point-light <x> <y> <z> <r> <g> <b> <att>
Add point light (position + color + attenuation)
Other:
--help Show this help message
Examples:
RayTracer -w 1280 -h 720 -s 1000
RayTracer --cam-pos 3 2 3 --cam-focal 0.5
RayTracer --dir-light -0.4 -0.3 -0.2 1 1 1
RayTracer --point-light 0 5 0 1 0.5 0 0.5
RayTracer --fog-emission 0.1 0.2 0.3 --specular-coeff 0.5 --ambient-coeff 0.2
RayTracer -b 8 --bg-color 0.1 0.1 0.2 -o output.pgm
)";
}
CLIOptions parseArgs(int argc, const char* argv[])
{
CLIOptions options;
std::vector<std::string> args;
for (int i = 1; i < argc; ++i)
{
args.push_back(argv[i]);
}
size_t i = 0;
while (i < args.size())
{
const std::string& arg = args[i];
if (arg == "--help")
{
options.showHelp = true;
printHelp();
return options;
}
else if (arg == "--width" || arg == "-w")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --width requires a value\n";
return options;
}
options.width = parseUInt(args[++i], "width");
}
else if (arg == "--height" || arg == "-h")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --height requires a value\n";
return options;
}
options.height = parseUInt(args[++i], "height");
}
else if (arg == "--samples" || arg == "-s")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --samples requires a value\n";
return options;
}
options.numSamples = parseUInt(args[++i], "samples");
}
else if (arg == "--bounces" || arg == "-b")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --bounces requires a value\n";
return options;
}
options.maxBounces = parseUInt(args[++i], "bounces");
}
else if (arg == "--bg-color")
{
if (i + 3 >= args.size())
{
std::cerr << "Error: --bg-color requires 3 values (r g b)\n";
return options;
}
options.backgroundColor = parseVec3(args, i + 1, "bg-color");
i += 3;
}
else if (arg == "--throughput")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --throughput requires a value\n";
return options;
}
options.throughputThreshold = parseFloat(args[++i], "throughput");
}
else if (arg == "--output" || arg == "-o")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --output requires a file path\n";
return options;
}
options.outputFile = args[++i];
}
else if (arg == "--cam-pos")
{
if (i + 3 >= args.size())
{
std::cerr << "Error: --cam-pos requires 3 values (x y z)\n";
return options;
}
options.camPosition = parseVec3(args, i + 1, "cam-pos");
i += 3;
}
else if (arg == "--cam-target")
{
if (i + 3 >= args.size())
{
std::cerr << "Error: --cam-target requires 3 values (x y z)\n";
return options;
}
options.camTarget = parseVec3(args, i + 1, "cam-target");
i += 3;
}
else if (arg == "--cam-focal")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --cam-focal requires a value\n";
return options;
}
options.camFocalLength = parseFloat(args[++i], "cam-focal");
}
else if (arg == "--cam-aperture")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --cam-aperture requires a value\n";
return options;
}
options.camAperture = parseFloat(args[++i], "cam-aperture");
}
else if (arg == "--cam-distance")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --cam-distance requires a value\n";
return options;
}
options.camDistance = parseFloat(args[++i], "cam-distance");
}
else if (arg == "--cam-sensor")
{
if (i + 2 >= args.size())
{
std::cerr << "Error: --cam-sensor requires 2 values (w h)\n";
return options;
}
options.camSensorSize = parseVec2(args, i + 1, "cam-sensor");
i += 2;
}
else if (arg == "--fog-emission")
{
if (i + 3 >= args.size())
{
std::cerr << "Error: --fog-emission requires 3 values (r g b)\n";
return options;
}
options.fogEmission = parseVec3(args, i + 1, "fog-emission");
i += 3;
}
else if (arg == "--specular-coeff")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --specular-coeff requires a value\n";
return options;
}
options.specularCoeff = parseFloat(args[++i], "specular-coeff");
}
else if (arg == "--ambient-coeff")
{
if (i + 1 >= args.size())
{
std::cerr << "Error: --ambient-coeff requires a value\n";
return options;
}
options.ambientCoeff = parseFloat(args[++i], "ambient-coeff");
}
else if (arg == "--dir-light")
{
if (i + 6 > args.size())
{
std::cerr << "Error: --dir-light requires 6 values (dx dy dz r g b)\n";
return options;
}
DirectionalLight light;
light.direction = parseVec3(args, i + 1, "dir-light direction");
light.color = parseVec3(args, i + 4, "dir-light color");
options.directionalLights.push_back(light);
i += 6;
}
else if (arg == "--point-light")
{
if (i + 7 > args.size())
{
std::cerr << "Error: --point-light requires 7 values (x y z r g b attenuation)\n";
return options;
}
PointLight light;
light.position = parseVec3(args, i + 1, "point-light position");
light.color = parseVec3(args, i + 4, "point-light color");
light.attenuation = parseFloat(args[i + 7], "point-light attenuation");
options.pointLights.push_back(light);
i += 7;
}
else
{
std::cerr << "Warning: Unknown argument: " << arg << "\n";
}
++i;
}
return options;
}
Camera toCamera(const CLIOptions& opts)
{
return Camera{
.position = opts.camPosition,
.target = opts.camTarget,
.sensorSize = opts.camSensorSize,
.S_O = opts.camDistance,
.f = opts.camFocalLength,
.A = opts.camAperture,
.fogEmm = opts.fogEmission,
.ks = opts.specularCoeff,
.ka = opts.ambientCoeff
};
}
RenderParameter toRenderParameter(const CLIOptions& opts)
{
return RenderParameter{
.width = opts.width,
.height = opts.height,
.numSamples = opts.numSamples
};
}
void applyLights(Renderer* renderer, const CLIOptions& opts)
{
for (const auto& dirLight : opts.directionalLights)
{
renderer->addDirectionalLight(dirLight);
}
for (const auto& pointLight : opts.pointLights)
{
renderer->addPointLight(pointLight);
}
}
}
+55
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@@ -0,0 +1,55 @@
#pragma once
#include "Camera.h"
#include "scene/Renderer.h"
#include <string>
#include <vector>
#include <glm/glm.hpp>
struct CLIOptions
{
// Render parameters
uint32_t width = 1920;
uint32_t height = 1080;
uint32_t numSamples = 10000;
uint32_t maxBounces = 4;
glm::vec3 backgroundColor = glm::vec3(0.05f, 0.05f, 0.1f);
float throughputThreshold = 0.01f;
std::string outputFile;
// Camera parameters
glm::vec3 camPosition = glm::vec3(2, 1, 2);
glm::vec3 camTarget = glm::vec3(0, 0, 0);
float camFocalLength = 0.7f;
float camAperture = 0.35f;
float camDistance = 20.0f;
glm::vec2 camSensorSize = glm::vec2(0.036f, 0.024f);
// Camera shading parameters
glm::vec3 fogEmission = glm::vec3(0, 0, 0);
float specularCoeff = 0.0f;
float ambientCoeff = 0.0f;
// Light parameters
std::vector<DirectionalLight> directionalLights;
std::vector<PointLight> pointLights;
bool showHelp = false;
};
namespace CLI
{
// Parse command-line arguments and return CLIOptions
CLIOptions parseArgs(int argc, const char* argv[]);
// Print help message
void printHelp();
// Convert CLIOptions to Camera struct
Camera toCamera(const CLIOptions& opts);
// Convert CLIOptions to RenderParameter struct
RenderParameter toRenderParameter(const CLIOptions& opts);
// Apply lights from CLIOptions to renderer
void applyLights(Renderer* renderer, const CLIOptions& opts);
}
+2
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@@ -3,6 +3,8 @@ target_sources(RayTracer
BRDF.h BRDF.h
BRDF.cpp BRDF.cpp
Camera.h Camera.h
CLI.h
CLI.cpp
Material.h Material.h
Material.cpp Material.cpp
Model.h Model.h
+3
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@@ -9,4 +9,7 @@ struct Camera
float S_O = 20; float S_O = 20;
float f = 0.7; float f = 0.7;
float A = 0.35; float A = 0.35;
glm::vec3 fogEmm = glm::vec3(0, 0, 0);
float ks = 0;
float ka = 0;
}; };