back to a working state
This commit is contained in:
@@ -0,0 +1,8 @@
|
|||||||
|
import Common;
|
||||||
|
|
||||||
|
[shader("miss")]
|
||||||
|
void miss(inout RayPayload p)
|
||||||
|
{
|
||||||
|
p.light = float3(0, 0, 0);
|
||||||
|
p.hit = false;
|
||||||
|
}
|
||||||
+234
-111
@@ -1,4 +1,5 @@
|
|||||||
#include "GPURenderer.h"
|
#include "GPURenderer.h"
|
||||||
|
#include "util/ModelLoader.h"
|
||||||
#include "vulkan/vulkan_enums.hpp"
|
#include "vulkan/vulkan_enums.hpp"
|
||||||
#include "vulkan/vulkan_handles.hpp"
|
#include "vulkan/vulkan_handles.hpp"
|
||||||
#include "vulkan/vulkan_raii.hpp"
|
#include "vulkan/vulkan_raii.hpp"
|
||||||
@@ -9,16 +10,11 @@
|
|||||||
#include "vk_mem_alloc.h"
|
#include "vk_mem_alloc.h"
|
||||||
|
|
||||||
GPURenderer::GPURenderer()
|
GPURenderer::GPURenderer()
|
||||||
: instance(nullptr), physicalDevice(nullptr), device(nullptr), queue(nullptr), cmdPool(nullptr), cmdBuffers(nullptr),
|
|
||||||
descriptorLayout(nullptr), descriptorSet(nullptr), descriptorPool(nullptr), pipelineLayout(nullptr), rayGen(nullptr),
|
|
||||||
closestHit(nullptr), miss(nullptr), pipeline(nullptr), radianceAccumulator(nullptr), radianceAllocation(nullptr), image(nullptr),
|
|
||||||
imageAllocation(nullptr)
|
|
||||||
|
|
||||||
{
|
{
|
||||||
createDevice();
|
createDevice();
|
||||||
createCommands();
|
createCommands();
|
||||||
createDescriptors();
|
createDescriptors();
|
||||||
createShaders();
|
createPipeline();
|
||||||
}
|
}
|
||||||
|
|
||||||
GPURenderer::~GPURenderer() {}
|
GPURenderer::~GPURenderer() {}
|
||||||
@@ -40,6 +36,12 @@ void GPURenderer::createDevice()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
auto properties = physicalDevice.getProperties2<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceAccelerationStructurePropertiesKHR,
|
||||||
|
vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
|
||||||
|
|
||||||
|
accelerationProperties = properties.get<vk::PhysicalDeviceAccelerationStructurePropertiesKHR>();
|
||||||
|
rayTracingProperties = properties.get<vk::PhysicalDeviceRayTracingPipelinePropertiesKHR>();
|
||||||
|
|
||||||
uint32_t computeQueueFamily = 0;
|
uint32_t computeQueueFamily = 0;
|
||||||
auto queueProps = physicalDevice.getQueueFamilyProperties();
|
auto queueProps = physicalDevice.getQueueFamilyProperties();
|
||||||
for (uint32_t i = 0; i < queueProps.size(); ++i)
|
for (uint32_t i = 0; i < queueProps.size(); ++i)
|
||||||
@@ -50,22 +52,31 @@ void GPURenderer::createDevice()
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
float queuePriority = 0.0f;
|
std::vector<float> queuePriority = {1.0f};
|
||||||
vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, computeQueueFamily, 1, &queuePriority);
|
auto featureChain = physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceRayTracingPipelineFeaturesKHR,
|
||||||
vk::DeviceCreateInfo deviceCreateInfo({}, deviceQueueCreateInfo);
|
vk::PhysicalDeviceAccelerationStructureFeaturesKHR>();
|
||||||
|
auto features = featureChain.get<vk::PhysicalDeviceFeatures2>();
|
||||||
|
|
||||||
|
vk::DeviceQueueCreateInfo deviceQueueCreateInfo({}, computeQueueFamily, queuePriority);
|
||||||
|
const char* extensions[] = {vk::KHRAccelerationStructureExtensionName, vk::KHRRayTracingPipelineExtensionName, vk::KHRDeferredHostOperationsExtensionName};
|
||||||
|
vk::DeviceCreateInfo deviceCreateInfo({}, deviceQueueCreateInfo, {}, extensions, nullptr, &features);
|
||||||
device = Device(physicalDevice, deviceCreateInfo);
|
device = Device(physicalDevice, deviceCreateInfo);
|
||||||
|
|
||||||
VmaVulkanFunctions vulkanFunctions = {};
|
queue = Queue(device, computeQueueFamily, 0);
|
||||||
vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
|
|
||||||
vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
|
|
||||||
|
|
||||||
VmaAllocatorCreateInfo allocatorCreateInfo = {};
|
VmaVulkanFunctions vulkanFunctions = {
|
||||||
allocatorCreateInfo.flags = VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT;
|
.vkGetInstanceProcAddr = &vkGetInstanceProcAddr,
|
||||||
allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2;
|
.vkGetDeviceProcAddr = &vkGetDeviceProcAddr,
|
||||||
allocatorCreateInfo.physicalDevice = *physicalDevice;
|
};
|
||||||
allocatorCreateInfo.device = *device;
|
|
||||||
allocatorCreateInfo.instance = *instance;
|
VmaAllocatorCreateInfo allocatorCreateInfo = {
|
||||||
allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
|
.flags = VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT | VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT,
|
||||||
|
.physicalDevice = *physicalDevice,
|
||||||
|
.device = *device,
|
||||||
|
.pVulkanFunctions = &vulkanFunctions,
|
||||||
|
.instance = *instance,
|
||||||
|
.vulkanApiVersion = VK_API_VERSION_1_3,
|
||||||
|
};
|
||||||
|
|
||||||
vmaCreateAllocator(&allocatorCreateInfo, &allocator);
|
vmaCreateAllocator(&allocatorCreateInfo, &allocator);
|
||||||
}
|
}
|
||||||
@@ -126,28 +137,35 @@ vk::DescriptorPoolSize(vk::DescriptorType::eAccelerationStructureKHR, 1),
|
|||||||
vk::DescriptorPoolSize(vk::DescriptorType::eStorageImage, 2),
|
vk::DescriptorPoolSize(vk::DescriptorType::eStorageImage, 2),
|
||||||
vk::DescriptorPoolSize(vk::DescriptorType::eStorageBuffer, 8),
|
vk::DescriptorPoolSize(vk::DescriptorType::eStorageBuffer, 8),
|
||||||
};
|
};
|
||||||
descriptorPool = DescriptorPool(device, vk::DescriptorPoolCreateInfo({}, 4, descriptorPoolSizes));
|
descriptorPool =
|
||||||
|
DescriptorPool(device, vk::DescriptorPoolCreateInfo({vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet}, 4, descriptorPoolSizes));
|
||||||
|
|
||||||
// create a PipelineLayout using that DescriptorSetLayout
|
// create a PipelineLayout using that DescriptorSetLayout
|
||||||
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo({}, *descriptorLayout);
|
vk::PushConstantRange range =
|
||||||
|
vk::PushConstantRange(vk::ShaderStageFlagBits::eRaygenKHR | vk::ShaderStageFlagBits::eClosestHitKHR, 0, sizeof(SampleParams));
|
||||||
|
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo({}, *descriptorLayout, range);
|
||||||
pipelineLayout = PipelineLayout(device, pipelineLayoutCreateInfo);
|
pipelineLayout = PipelineLayout(device, pipelineLayoutCreateInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
using namespace slang;
|
using namespace slang;
|
||||||
|
|
||||||
void GPURenderer::createShaders()
|
template <typename T> constexpr T align(T size, T alignment) { return (size + alignment - 1) & ~(alignment - 1); }
|
||||||
|
|
||||||
|
void GPURenderer::createPipeline()
|
||||||
{
|
{
|
||||||
Slang::ComPtr<IGlobalSession> globalSession;
|
Slang::ComPtr<IGlobalSession> globalSession;
|
||||||
createGlobalSession(globalSession.writeRef());
|
createGlobalSession(globalSession.writeRef());
|
||||||
SessionDesc sessionDesc;
|
TargetDesc targetDesc = {
|
||||||
TargetDesc targetDesc;
|
.format = SLANG_SPIRV,
|
||||||
targetDesc.format = SLANG_SPIRV;
|
.profile = globalSession->findProfile("glsl_450"),
|
||||||
targetDesc.profile = globalSession->findProfile("glsl_450");
|
};
|
||||||
sessionDesc.targets = &targetDesc;
|
const char* searchPaths[] = {"../res/shaders/"};
|
||||||
sessionDesc.targetCount = 1;
|
SessionDesc sessionDesc = {
|
||||||
const char* searchPaths[] = {"res/shaders/"};
|
.targets = &targetDesc,
|
||||||
sessionDesc.searchPaths = searchPaths;
|
.targetCount = 1,
|
||||||
sessionDesc.searchPathCount = 1;
|
.searchPaths = searchPaths,
|
||||||
|
.searchPathCount = 1,
|
||||||
|
};
|
||||||
Slang::ComPtr<ISession> session;
|
Slang::ComPtr<ISession> session;
|
||||||
globalSession->createSession(sessionDesc, session.writeRef());
|
globalSession->createSession(sessionDesc, session.writeRef());
|
||||||
|
|
||||||
@@ -158,7 +176,7 @@ void GPURenderer::createShaders()
|
|||||||
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
|
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
|
||||||
}
|
}
|
||||||
Slang::ComPtr<IEntryPoint> rayGenEntry;
|
Slang::ComPtr<IEntryPoint> rayGenEntry;
|
||||||
raygenModule->findEntryPointByName("rayGen", rayGenEntry.writeRef());
|
raygenModule->findEntryPointByName("raygen", rayGenEntry.writeRef());
|
||||||
|
|
||||||
IModule* closestHitModule = session->loadModule("ClosestHit", diagnostics.writeRef());
|
IModule* closestHitModule = session->loadModule("ClosestHit", diagnostics.writeRef());
|
||||||
if (diagnostics)
|
if (diagnostics)
|
||||||
@@ -168,9 +186,17 @@ void GPURenderer::createShaders()
|
|||||||
Slang::ComPtr<IEntryPoint> closestHitEntry;
|
Slang::ComPtr<IEntryPoint> closestHitEntry;
|
||||||
closestHitModule->findEntryPointByName("closestHit", closestHitEntry.writeRef());
|
closestHitModule->findEntryPointByName("closestHit", closestHitEntry.writeRef());
|
||||||
|
|
||||||
IComponentType* components[] = {raygenModule, rayGenEntry, closestHitModule, closestHitEntry};
|
IModule* missModule = session->loadModule("Miss", diagnostics.writeRef());
|
||||||
|
if (diagnostics)
|
||||||
|
{
|
||||||
|
std::cout << (const char*)diagnostics->getBufferPointer() << std::endl;
|
||||||
|
}
|
||||||
|
Slang::ComPtr<IEntryPoint> missEntry;
|
||||||
|
missModule->findEntryPointByName("miss", missEntry.writeRef());
|
||||||
|
|
||||||
|
IComponentType* components[] = {raygenModule, rayGenEntry, closestHitModule, closestHitEntry, missModule, missEntry};
|
||||||
Slang::ComPtr<IComponentType> program;
|
Slang::ComPtr<IComponentType> program;
|
||||||
session->createCompositeComponentType(components, 4, program.writeRef());
|
session->createCompositeComponentType(components, 6, program.writeRef());
|
||||||
|
|
||||||
Slang::ComPtr<IComponentType> linkedProgram;
|
Slang::ComPtr<IComponentType> linkedProgram;
|
||||||
program->link(linkedProgram.writeRef(), diagnostics.writeRef());
|
program->link(linkedProgram.writeRef(), diagnostics.writeRef());
|
||||||
@@ -181,46 +207,28 @@ void GPURenderer::createShaders()
|
|||||||
Slang::ComPtr<IBlob> closestHitCode;
|
Slang::ComPtr<IBlob> closestHitCode;
|
||||||
linkedProgram->getEntryPointCode(1, 0, closestHitCode.writeRef(), diagnostics.writeRef());
|
linkedProgram->getEntryPointCode(1, 0, closestHitCode.writeRef(), diagnostics.writeRef());
|
||||||
|
|
||||||
|
Slang::ComPtr<IBlob> missCode;
|
||||||
|
linkedProgram->getEntryPointCode(2, 0, missCode.writeRef(), diagnostics.writeRef());
|
||||||
|
|
||||||
rayGen =
|
rayGen =
|
||||||
ShaderModule(device, vk::ShaderModuleCreateInfo({}, rayGenCode->getBufferSize(), (const uint32_t*)rayGenCode->getBufferPointer()));
|
ShaderModule(device, vk::ShaderModuleCreateInfo({}, rayGenCode->getBufferSize(), (const uint32_t*)rayGenCode->getBufferPointer()));
|
||||||
|
|
||||||
closestHit = ShaderModule(
|
closestHit = ShaderModule(
|
||||||
device, vk::ShaderModuleCreateInfo({}, closestHitCode->getBufferSize(), (const uint32_t*)closestHitCode->getBufferPointer()));
|
device, vk::ShaderModuleCreateInfo({}, closestHitCode->getBufferSize(), (const uint32_t*)closestHitCode->getBufferPointer()));
|
||||||
|
|
||||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
|
miss = ShaderModule(device, vk::ShaderModuleCreateInfo({}, missCode->getBufferSize(), (const uint32_t*)missCode->getBufferPointer()));
|
||||||
std::vector<VkRayTracingShaderGroupCreateInfoKHR> shaderGroups;
|
|
||||||
|
std::vector<vk::PipelineShaderStageCreateInfo> shaderStages;
|
||||||
|
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> shaderGroups;
|
||||||
|
|
||||||
{
|
{
|
||||||
shaderStages.push_back(VkPipelineShaderStageCreateInfo{
|
shaderStages.push_back(vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eRaygenKHR, rayGen, "main"));
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
shaderGroups.push_back(vk::RayTracingShaderGroupCreateInfoKHR(vk::RayTracingShaderGroupTypeKHR::eGeneral, shaderStages.size() - 1,
|
||||||
.pNext = nullptr,
|
vk::ShaderUnusedKHR, vk::ShaderUnusedKHR, vk::ShaderUnusedKHR));
|
||||||
.flags = 0,
|
|
||||||
.stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
|
|
||||||
.module = *rayGen,
|
|
||||||
.pName = "rayGen",
|
|
||||||
.pSpecializationInfo = nullptr,
|
|
||||||
});
|
|
||||||
shaderGroups.push_back(VkRayTracingShaderGroupCreateInfoKHR{
|
|
||||||
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
|
|
||||||
.generalShader = static_cast<uint32_t>(shaderStages.size() - 1),
|
|
||||||
.closestHitShader = VK_SHADER_UNUSED_KHR,
|
|
||||||
.anyHitShader = VK_SHADER_UNUSED_KHR,
|
|
||||||
.intersectionShader = VK_SHADER_UNUSED_KHR,
|
|
||||||
.pShaderGroupCaptureReplayHandle = nullptr,
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
shaderStages.push_back(VkPipelineShaderStageCreateInfo{
|
shaderStages.push_back(vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eClosestHitKHR, closestHit, "main"));
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.flags = 0,
|
|
||||||
.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
|
|
||||||
.module = *closestHit,
|
|
||||||
.pName = "closestHit",
|
|
||||||
.pSpecializationInfo = nullptr,
|
|
||||||
});
|
|
||||||
uint32_t hitIndex = static_cast<uint32_t>(shaderStages.size() - 1);
|
uint32_t hitIndex = static_cast<uint32_t>(shaderStages.size() - 1);
|
||||||
uint32_t anyHitIndex = VK_SHADER_UNUSED_KHR;
|
uint32_t anyHitIndex = VK_SHADER_UNUSED_KHR;
|
||||||
uint32_t intersectionIndex = VK_SHADER_UNUSED_KHR;
|
uint32_t intersectionIndex = VK_SHADER_UNUSED_KHR;
|
||||||
@@ -250,21 +258,118 @@ void GPURenderer::createShaders()
|
|||||||
// .pSpecializationInfo = nullptr,
|
// .pSpecializationInfo = nullptr,
|
||||||
// });
|
// });
|
||||||
// }
|
// }
|
||||||
shaderGroups.push_back(VkRayTracingShaderGroupCreateInfoKHR{
|
shaderGroups.push_back(vk::RayTracingShaderGroupCreateInfoKHR(vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup, vk::ShaderUnusedKHR,
|
||||||
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
|
hitIndex, anyHitIndex, intersectionIndex));
|
||||||
.pNext = nullptr,
|
|
||||||
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
|
|
||||||
.generalShader = VK_SHADER_UNUSED_KHR,
|
|
||||||
.closestHitShader = hitIndex,
|
|
||||||
.anyHitShader = anyHitIndex,
|
|
||||||
.intersectionShader = intersectionIndex,
|
|
||||||
.pShaderGroupCaptureReplayHandle = nullptr,
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
{
|
||||||
|
shaderStages.push_back(vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eMissKHR, miss, "main"));
|
||||||
|
shaderGroups.push_back(vk::RayTracingShaderGroupCreateInfoKHR(vk::RayTracingShaderGroupTypeKHR::eGeneral, shaderStages.size() - 1,
|
||||||
|
vk::ShaderUnusedKHR, vk::ShaderUnusedKHR, vk::ShaderUnusedKHR));
|
||||||
|
}
|
||||||
|
pipeline = device.createRayTracingPipelineKHR(
|
||||||
|
nullptr, nullptr, vk::RayTracingPipelineCreateInfoKHR({}, shaderStages, shaderGroups, 12, nullptr, nullptr, nullptr, pipelineLayout));
|
||||||
|
|
||||||
|
const uint32_t handleSize = rayTracingProperties.shaderGroupHandleSize;
|
||||||
|
const uint32_t handleSizeAligned = align(rayTracingProperties.shaderGroupHandleSize, rayTracingProperties.shaderGroupHandleAlignment);
|
||||||
|
const uint32_t handleAlignment = rayTracingProperties.shaderGroupHandleAlignment;
|
||||||
|
const uint32_t sbtAlignment = rayTracingProperties.shaderGroupBaseAlignment;
|
||||||
|
const uint32_t groupCount = static_cast<uint32_t>(shaderGroups.size());
|
||||||
|
const uint32_t sbtSize = groupCount * handleSizeAligned;
|
||||||
|
const VkBufferUsageFlags sbtBufferUsage =
|
||||||
|
VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
|
||||||
|
const VmaMemoryUsage sbtMemoryUsage = VMA_MEMORY_USAGE_AUTO;
|
||||||
|
|
||||||
|
uint64_t rayGenStride = handleSize;
|
||||||
|
uint64_t hitStride = handleSize;
|
||||||
|
uint64_t missStride = handleSize;
|
||||||
|
auto rayGenSBTInfo = VkBufferCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = rayGenStride,
|
||||||
|
.usage = sbtBufferUsage,
|
||||||
|
};
|
||||||
|
auto rayGenSBTAllocInfo = VmaAllocationCreateInfo{
|
||||||
|
.usage = sbtMemoryUsage,
|
||||||
|
};
|
||||||
|
VkBuffer rayGenSBTBuf;
|
||||||
|
vmaCreateBufferWithAlignment(allocator, &rayGenSBTInfo, &rayGenSBTAllocInfo, sbtAlignment, &rayGenSBTBuf, &rayGenAlloc, nullptr);
|
||||||
|
rayGenSBT = Buffer(device, rayGenSBTBuf);
|
||||||
|
rayGenAddr =
|
||||||
|
vk::StridedDeviceAddressRegionKHR(device.getBufferAddress(vk::BufferDeviceAddressInfo(*rayGenSBT)), rayGenStride, rayGenStride);
|
||||||
|
|
||||||
|
auto closestHitSBTInfo = VkBufferCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = hitStride,
|
||||||
|
.usage = sbtBufferUsage,
|
||||||
|
};
|
||||||
|
auto closestHitSBTAllocInfo = VmaAllocationCreateInfo{
|
||||||
|
.usage = sbtMemoryUsage,
|
||||||
|
};
|
||||||
|
VkBuffer closestHitSBTBuf;
|
||||||
|
vmaCreateBufferWithAlignment(allocator, &closestHitSBTInfo, &closestHitSBTAllocInfo, sbtAlignment, &closestHitSBTBuf, &closestHitAlloc,
|
||||||
|
nullptr);
|
||||||
|
closestHitSBT = Buffer(device, closestHitSBTBuf);
|
||||||
|
closestHitAddr =
|
||||||
|
vk::StridedDeviceAddressRegionKHR(device.getBufferAddress(vk::BufferDeviceAddressInfo(*closestHitSBT)), hitStride, hitStride);
|
||||||
|
|
||||||
|
auto missSBTInfo = VkBufferCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = missStride,
|
||||||
|
.usage = sbtBufferUsage,
|
||||||
|
};
|
||||||
|
auto missSBTAllocInfo = VmaAllocationCreateInfo{
|
||||||
|
.usage = sbtMemoryUsage,
|
||||||
|
};
|
||||||
|
VkBuffer missSBTBuf;
|
||||||
|
vmaCreateBufferWithAlignment(allocator, &missSBTInfo, &missSBTAllocInfo, sbtAlignment, &missSBTBuf, &missAlloc, nullptr);
|
||||||
|
missSBT = Buffer(device, missSBTBuf);
|
||||||
|
missAddr = vk::StridedDeviceAddressRegionKHR(device.getBufferAddress(vk::BufferDeviceAddressInfo(*missSBT)), missStride, missStride);
|
||||||
|
|
||||||
|
std::vector<unsigned char> sbt = pipeline.getRayTracingShaderGroupHandlesKHR<unsigned char>(0, shaderGroups.size(), sbtSize);
|
||||||
|
|
||||||
|
uploadToGPU(rayGenSBT, sbt.data(), rayGenStride);
|
||||||
|
uploadToGPU(closestHitSBT, sbt.data() + handleSize, handleSize);
|
||||||
|
uploadToGPU(missSBT, sbt.data() + handleSize * 2, handleSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GPURenderer::uploadToGPU(Buffer& buffer, void* data, size_t size)
|
||||||
|
{
|
||||||
|
VkBufferCreateInfo stagingBufInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.size = size,
|
||||||
|
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||||
|
};
|
||||||
|
VmaAllocationCreateInfo stagingAllocInfo = {
|
||||||
|
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
};
|
||||||
|
VkBuffer stagingBuf;
|
||||||
|
VmaAllocation stagingAllocation;
|
||||||
|
vmaCreateBuffer(allocator, &stagingBufInfo, &stagingAllocInfo, &stagingBuf, &stagingAllocation, nullptr);
|
||||||
|
Buffer stagingBuffer = Buffer(device, stagingBuf);
|
||||||
|
|
||||||
|
vmaCopyMemoryToAllocation(allocator, data, stagingAllocation, 0, size);
|
||||||
|
CommandBuffer copyCmd =
|
||||||
|
std::move(device.allocateCommandBuffers(vk::CommandBufferAllocateInfo(cmdPool, vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||||
|
copyCmd.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
||||||
|
copyCmd.copyBuffer(stagingBuffer, buffer, vk::BufferCopy(0, 0, size));
|
||||||
|
copyCmd.end();
|
||||||
|
queue.submit(vk::SubmitInfo({}, {}, *copyCmd, {}));
|
||||||
|
device.waitIdle();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPURenderer::render(Camera cam, RenderParameter param)
|
void GPURenderer::render(Camera cam, RenderParameter param)
|
||||||
{
|
{
|
||||||
|
for (uint32_t samp = 0; samp < param.numSamples; ++samp)
|
||||||
|
{
|
||||||
|
semaphores.push_back(device.createSemaphore(vk::SemaphoreCreateInfo()));
|
||||||
|
fences.push_back(device.createFence(vk::FenceCreateInfo()));
|
||||||
|
}
|
||||||
// camera
|
// camera
|
||||||
{
|
{
|
||||||
VkBufferCreateInfo bufferInfo = {
|
VkBufferCreateInfo bufferInfo = {
|
||||||
@@ -277,7 +382,9 @@ void GPURenderer::render(Camera cam, RenderParameter param)
|
|||||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
};
|
};
|
||||||
|
|
||||||
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &cameraBuffer, &cameraAllocation, nullptr);
|
VkBuffer camBuf;
|
||||||
|
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &camBuf, &cameraAllocation, nullptr);
|
||||||
|
cameraBuffer = Buffer(device, camBuf);
|
||||||
GPUCamera gpuCam = {
|
GPUCamera gpuCam = {
|
||||||
.cameraPosition = cam.position,
|
.cameraPosition = cam.position,
|
||||||
.f = cam.f,
|
.f = cam.f,
|
||||||
@@ -288,7 +395,7 @@ void GPURenderer::render(Camera cam, RenderParameter param)
|
|||||||
.A = cam.A,
|
.A = cam.A,
|
||||||
.ka = 0,
|
.ka = 0,
|
||||||
};
|
};
|
||||||
vmaCopyMemoryToAllocation(allocator, &gpuCam, cameraAllocation, 0, sizeof(GPUCamera));
|
uploadToGPU(cameraBuffer, &gpuCam, sizeof(GPUCamera));
|
||||||
}
|
}
|
||||||
// radiance accumulator
|
// radiance accumulator
|
||||||
{
|
{
|
||||||
@@ -317,7 +424,8 @@ void GPURenderer::render(Camera cam, RenderParameter param)
|
|||||||
VkImage radianceImg;
|
VkImage radianceImg;
|
||||||
vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &radianceImg, &radianceAllocation, nullptr);
|
vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &radianceImg, &radianceAllocation, nullptr);
|
||||||
radianceAccumulator = Image(device, radianceImg);
|
radianceAccumulator = Image(device, radianceImg);
|
||||||
radianceView = device.createImageView(vk::ImageViewCreateInfo({}, *radianceAccumulator, vk::ImageViewType::e2D, vk::Format::eR32G32B32A32Sfloat));
|
radianceView =
|
||||||
|
device.createImageView(vk::ImageViewCreateInfo({}, *radianceAccumulator, vk::ImageViewType::e2D, vk::Format::eR32G32B32A32Sfloat));
|
||||||
}
|
}
|
||||||
// image
|
// image
|
||||||
{
|
{
|
||||||
@@ -349,7 +457,8 @@ void GPURenderer::render(Camera cam, RenderParameter param)
|
|||||||
radianceView = device.createImageView(vk::ImageViewCreateInfo({}, *image, vk::ImageViewType::e2D, vk::Format::eR32G32B32A32Sfloat));
|
radianceView = device.createImageView(vk::ImageViewCreateInfo({}, *image, vk::ImageViewType::e2D, vk::Format::eR32G32B32A32Sfloat));
|
||||||
}
|
}
|
||||||
|
|
||||||
DescriptorSet descriptorSet = std::move(device.allocateDescriptorSets(vk::DescriptorSetAllocateInfo(*descriptorPool, *descriptorLayout)).front());
|
DescriptorSet descriptorSet =
|
||||||
|
std::move(device.allocateDescriptorSets(vk::DescriptorSetAllocateInfo(*descriptorPool, *descriptorLayout)).front());
|
||||||
std::vector<vk::WriteDescriptorSet> writes;
|
std::vector<vk::WriteDescriptorSet> writes;
|
||||||
// have to use lists so the pointers arent invalidated by push
|
// have to use lists so the pointers arent invalidated by push
|
||||||
std::list<vk::DescriptorBufferInfo> buffers;
|
std::list<vk::DescriptorBufferInfo> buffers;
|
||||||
@@ -358,61 +467,66 @@ void GPURenderer::render(Camera cam, RenderParameter param)
|
|||||||
uint32_t bindingCounter = 0;
|
uint32_t bindingCounter = 0;
|
||||||
{
|
{
|
||||||
buffers.push_back(vk::DescriptorBufferInfo(cameraBuffer));
|
buffers.push_back(vk::DescriptorBufferInfo(cameraBuffer));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &buffers.back(), nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr,
|
||||||
|
&buffers.back(), nullptr));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
accel.push_back(vk::WriteDescriptorSetAccelerationStructureKHR(1, scene->accelerationStructure));
|
accel.push_back(vk::WriteDescriptorSetAccelerationStructureKHR(*((GPUScene*)scene.get())->accelerationStructure));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eAccelerationStructureKHR, nullptr, nullptr, nullptr, &accel.back()));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eAccelerationStructureKHR, nullptr,
|
||||||
|
nullptr, nullptr, &accel.back()));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
images.push_back(vk::DescriptorImageInfo({}, radianceView, vk::ImageLayout::eGeneral));
|
images.push_back(vk::DescriptorImageInfo({}, radianceView, vk::ImageLayout::eGeneral));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageImage, &images.back(), nullptr, nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageImage, &images.back(),
|
||||||
|
nullptr, nullptr));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
images.push_back(vk::DescriptorImageInfo({}, imageView, vk::ImageLayout::eGeneral));
|
images.push_back(vk::DescriptorImageInfo({}, imageView, vk::ImageLayout::eGeneral));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageImage, &images.back(), nullptr, nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageImage, &images.back(),
|
||||||
|
nullptr, nullptr));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
buffers.push_back(vk::DescriptorBufferInfo(scene->modelBuffer));
|
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->modelBuffer));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||||
|
&buffers.back(), nullptr));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
buffers.push_back(vk::DescriptorBufferInfo(scene->materialBuffer));
|
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->materialBuffer));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||||
|
&buffers.back(), nullptr));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
buffers.push_back(vk::DescriptorBufferInfo(scene->positionsBuffer));
|
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->positionBuffer));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||||
|
&buffers.back(), nullptr));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
buffers.push_back(vk::DescriptorBufferInfo(scene->texCoordsBuffer));
|
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->texCoordsBuffer));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||||
|
&buffers.back(), nullptr));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
buffers.push_back(vk::DescriptorBufferInfo(scene->normalsBuffer));
|
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->normalsBuffer));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||||
|
&buffers.back(), nullptr));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
buffers.push_back(vk::DescriptorBufferInfo(scene->directionalLightsBuffer));
|
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->directionalLightBuffer));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||||
|
&buffers.back(), nullptr));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
buffers.push_back(vk::DescriptorBufferInfo(scene->pointLightsBuffer));
|
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->pointLightBuffer));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||||
|
&buffers.back(), nullptr));
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
buffers.push_back(vk::DescriptorBufferInfo(scene->indexBuffer));
|
buffers.push_back(vk::DescriptorBufferInfo(((GPUScene*)scene.get())->indexBuffer));
|
||||||
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr, &buffers.back(), nullptr));
|
writes.push_back(vk::WriteDescriptorSet(*descriptorSet, bindingCounter++, 0, 1, vk::DescriptorType::eStorageBuffer, nullptr,
|
||||||
|
&buffers.back(), nullptr));
|
||||||
}
|
}
|
||||||
device.updateDescriptorSets(writes, {});
|
device.updateDescriptorSets(writes, {});
|
||||||
|
|
||||||
semaphores.resize(param.numSamples);
|
|
||||||
fences.resize(param.numSamples);
|
|
||||||
for (uint32_t samp = 0; samp < param.numSamples; ++samp)
|
|
||||||
{
|
|
||||||
semaphores[samp] = device.createSemaphore(vk::SemaphoreCreateInfo());
|
|
||||||
fences[samp] = device.createFence(vk::FenceCreateInfo());
|
|
||||||
}
|
|
||||||
// allocate a CommandBuffer from the CommandPool
|
// allocate a CommandBuffer from the CommandPool
|
||||||
vk::CommandBufferAllocateInfo commandBufferAllocateInfo(*cmdPool, vk::CommandBufferLevel::ePrimary, param.numSamples);
|
vk::CommandBufferAllocateInfo commandBufferAllocateInfo(*cmdPool, vk::CommandBufferLevel::ePrimary, param.numSamples);
|
||||||
cmdBuffers = CommandBuffers(device, commandBufferAllocateInfo);
|
cmdBuffers = CommandBuffers(device, commandBufferAllocateInfo);
|
||||||
@@ -421,20 +535,29 @@ void GPURenderer::render(Camera cam, RenderParameter param)
|
|||||||
auto& cmd = cmdBuffers[samp];
|
auto& cmd = cmdBuffers[samp];
|
||||||
cmd.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
cmd.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
||||||
cmd.bindPipeline(vk::PipelineBindPoint::eRayTracingKHR, *pipeline);
|
cmd.bindPipeline(vk::PipelineBindPoint::eRayTracingKHR, *pipeline);
|
||||||
cmd.bindDescriptorSets(vk::PipelineBindPoint::eRayTracingKHR, pipelineLayout, 0, descriptorSet, {});
|
cmd.bindDescriptorSets(vk::PipelineBindPoint::eRayTracingKHR, pipelineLayout, 0, *descriptorSet, {});
|
||||||
cmd.traceRays(param.width, param.height, 1);
|
std::vector<SampleParams> sampleParams = {SampleParams{
|
||||||
|
.pass = samp,
|
||||||
|
.samplesPerPixel = param.numSamples,
|
||||||
|
.numDirectionalLights = (uint32_t)scene->directionalLights.size(),
|
||||||
|
.numPointLights = (uint32_t)scene->pointLights.size(),
|
||||||
|
}};
|
||||||
|
cmd.pushConstants<SampleParams>(pipelineLayout, vk::ShaderStageFlagBits::eRaygenKHR | vk::ShaderStageFlagBits::eClosestHitKHR, 0,
|
||||||
|
sampleParams);
|
||||||
|
cmd.traceRaysKHR(rayGenAddr, closestHitAddr, missAddr, {}, param.width, param.height, 1);
|
||||||
cmd.end();
|
cmd.end();
|
||||||
if (samp == 0)
|
if (samp == 0)
|
||||||
{
|
{
|
||||||
queue.submit(vk::SubmitInfo({}, cmd, semaphores[samp]), fences[samp]);
|
queue.submit(vk::SubmitInfo({}, {}, *cmd, *semaphores[samp]), *fences[samp]);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
queue.submit(vk::SubmitInfo(semaphores[samp-1], vk::PipelineStageFlagBits::eRayTracingShaderKHR, cmd, semaphores[samp]), fences[samp]);
|
vk::PipelineStageFlags dstWaitMask = vk::PipelineStageFlagBits::eRayTracingShaderKHR;
|
||||||
|
queue.submit(vk::SubmitInfo(*semaphores[samp - 1], dstWaitMask, *cmd, *semaphores[samp]), *fences[samp]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (uint32_t samp = 0; samp < param.numSamples; ++samp)
|
for (uint32_t samp = 0; samp < param.numSamples; ++samp)
|
||||||
{
|
{
|
||||||
device.waitForFences(fences[samp], true, 1000000);
|
assert(device.waitForFences(*fences[samp], true, 1000000) == vk::Result::eSuccess);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+47
-25
@@ -12,6 +12,7 @@ struct GPURenderer : public Renderer
|
|||||||
public:
|
public:
|
||||||
GPURenderer();
|
GPURenderer();
|
||||||
virtual ~GPURenderer();
|
virtual ~GPURenderer();
|
||||||
|
virtual void render(Camera cam, RenderParameter param) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct GPUCamera
|
struct GPUCamera
|
||||||
@@ -25,47 +26,68 @@ private:
|
|||||||
float A;
|
float A;
|
||||||
float ka;
|
float ka;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct SampleParams
|
||||||
|
{
|
||||||
|
uint32_t pass;
|
||||||
|
uint32_t samplesPerPixel;
|
||||||
|
uint32_t numDirectionalLights;
|
||||||
|
uint32_t numPointLights;
|
||||||
|
};
|
||||||
void createDevice();
|
void createDevice();
|
||||||
void createCommands();
|
void createCommands();
|
||||||
void createDescriptors();
|
void createDescriptors();
|
||||||
void createShaders();
|
void createPipeline();
|
||||||
|
|
||||||
std::unique_ptr<GPUScene> scene;
|
|
||||||
|
|
||||||
Context context;
|
Context context;
|
||||||
Instance instance;
|
Instance instance = nullptr;
|
||||||
PhysicalDevice physicalDevice;
|
PhysicalDevice physicalDevice = nullptr;
|
||||||
Device device;
|
Device device = nullptr;
|
||||||
Queue queue;
|
Queue queue = nullptr;
|
||||||
VmaAllocator allocator;
|
VmaAllocator allocator = nullptr;
|
||||||
|
|
||||||
uint32_t computeQueueFamily;
|
vk::PhysicalDeviceAccelerationStructurePropertiesKHR accelerationProperties = {};
|
||||||
CommandPool cmdPool;
|
vk::PhysicalDeviceRayTracingPipelinePropertiesKHR rayTracingProperties = {};
|
||||||
CommandBuffers cmdBuffers;
|
|
||||||
|
uint32_t computeQueueFamily = 0;
|
||||||
|
CommandPool cmdPool = nullptr;
|
||||||
|
CommandBuffers cmdBuffers = nullptr;
|
||||||
std::vector<Semaphore> semaphores;
|
std::vector<Semaphore> semaphores;
|
||||||
std::vector<Fence> fences;
|
std::vector<Fence> fences;
|
||||||
|
|
||||||
DescriptorSetLayout descriptorLayout;
|
DescriptorSetLayout descriptorLayout = nullptr;
|
||||||
DescriptorSet descriptorSet;
|
DescriptorSet descriptorSet = nullptr;
|
||||||
DescriptorPool descriptorPool;
|
DescriptorPool descriptorPool = nullptr;
|
||||||
PipelineLayout pipelineLayout;
|
PipelineLayout pipelineLayout = nullptr;
|
||||||
|
|
||||||
ShaderModule rayGen;
|
ShaderModule rayGen = nullptr;
|
||||||
ShaderModule closestHit;
|
ShaderModule closestHit = nullptr;
|
||||||
ShaderModule miss;
|
ShaderModule miss = nullptr;
|
||||||
|
|
||||||
Pipeline pipeline;
|
Pipeline pipeline = nullptr;
|
||||||
|
|
||||||
Buffer cameraBuffer;
|
Buffer rayGenSBT = nullptr;
|
||||||
|
vk::StridedDeviceAddressRegionKHR rayGenAddr;
|
||||||
|
VmaAllocation rayGenAlloc;
|
||||||
|
|
||||||
|
Buffer closestHitSBT = nullptr;
|
||||||
|
vk::StridedDeviceAddressRegionKHR closestHitAddr;
|
||||||
|
VmaAllocation closestHitAlloc;
|
||||||
|
|
||||||
|
Buffer missSBT = nullptr;
|
||||||
|
vk::StridedDeviceAddressRegionKHR missAddr;
|
||||||
|
VmaAllocation missAlloc;
|
||||||
|
|
||||||
|
Buffer cameraBuffer = nullptr;
|
||||||
VmaAllocation cameraAllocation;
|
VmaAllocation cameraAllocation;
|
||||||
|
|
||||||
Image radianceAccumulator;
|
Image radianceAccumulator = nullptr;
|
||||||
ImageView radianceView;
|
ImageView radianceView = nullptr;
|
||||||
VmaAllocation radianceAllocation;
|
VmaAllocation radianceAllocation;
|
||||||
|
|
||||||
Image image;
|
Image image = nullptr;
|
||||||
ImageView imageView;
|
ImageView imageView = nullptr;
|
||||||
VmaAllocation imageAllocation;
|
VmaAllocation imageAllocation;
|
||||||
|
|
||||||
virtual void render(Camera cam, RenderParameter param);
|
void uploadToGPU(Buffer& buffer, void* data, size_t size);
|
||||||
};
|
};
|
||||||
+110
-22
@@ -1,11 +1,14 @@
|
|||||||
#include "GPUScene.h"
|
#include "GPUScene.h"
|
||||||
|
|
||||||
|
GPUScene::GPUScene(Device& device, VmaAllocator& allocator, CommandPool& cmdPool, Queue& queue)
|
||||||
|
: device(device), allocator(allocator), cmdPool(cmdPool), queue(queue)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
GPUScene::~GPUScene() {}
|
GPUScene::~GPUScene() {}
|
||||||
|
|
||||||
void GPUScene::generate()
|
void GPUScene::createRayTracingHierarchy()
|
||||||
{
|
{
|
||||||
populateGeometryPools();
|
|
||||||
|
|
||||||
// upload geometry to gpu
|
// upload geometry to gpu
|
||||||
createStorageBuffer(modelBuffer, modelAllocation, refs.data(), refs.size() * sizeof(ModelReference));
|
createStorageBuffer(modelBuffer, modelAllocation, refs.data(), refs.size() * sizeof(ModelReference));
|
||||||
// createStorageBuffer(materialBuffer, materialAllocation, refs.data(), refs.size() * sizeof(ModelReference));
|
// createStorageBuffer(materialBuffer, materialAllocation, refs.data(), refs.size() * sizeof(ModelReference));
|
||||||
@@ -17,14 +20,11 @@ void GPUScene::generate()
|
|||||||
createStorageBuffer(pointLightBuffer, pointLightAllocation, pointLights.data(), pointLights.size() * sizeof(PointLight));
|
createStorageBuffer(pointLightBuffer, pointLightAllocation, pointLights.data(), pointLights.size() * sizeof(PointLight));
|
||||||
createStorageBuffer(indexBuffer, indexAllocation, indicesPool.data(), indicesPool.size() * sizeof(glm::uvec3));
|
createStorageBuffer(indexBuffer, indexAllocation, indicesPool.data(), indicesPool.size() * sizeof(glm::uvec3));
|
||||||
|
|
||||||
VkBufferDeviceAddressInfo addrInfo = {
|
vk::DeviceAddress vertexBufferAddr = device.getBufferAddress(vk::BufferDeviceAddressInfo(positionBuffer));
|
||||||
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
|
vk::DeviceAddress indexBufferAddr = device.getBufferAddress(vk::BufferDeviceAddressInfo(indexBuffer));
|
||||||
.buffer = positionBuffer,
|
|
||||||
};
|
|
||||||
VkDeviceAddress vertexBufferAddr = vkGetBufferDeviceAddress(*device, &addrInfo);
|
|
||||||
addrInfo.buffer = indexBuffer;
|
|
||||||
VkDeviceAddress indexBufferAddr = vkGetBufferDeviceAddress(*device, &addrInfo);
|
|
||||||
|
|
||||||
|
std::vector<vk::AccelerationStructureInstanceKHR> instances(models.size());
|
||||||
|
{
|
||||||
std::vector<vk::AccelerationStructureGeometryKHR> geometries(models.size());
|
std::vector<vk::AccelerationStructureGeometryKHR> geometries(models.size());
|
||||||
std::vector<vk::AccelerationStructureBuildGeometryInfoKHR> buildGeometries(models.size());
|
std::vector<vk::AccelerationStructureBuildGeometryInfoKHR> buildGeometries(models.size());
|
||||||
std::vector<vk::AccelerationStructureBuildSizesInfoKHR> buildSizes(models.size());
|
std::vector<vk::AccelerationStructureBuildSizesInfoKHR> buildSizes(models.size());
|
||||||
@@ -45,7 +45,7 @@ void GPUScene::generate()
|
|||||||
vk::GeometryFlagBitsKHR::eOpaque);
|
vk::GeometryFlagBitsKHR::eOpaque);
|
||||||
|
|
||||||
buildGeometries[i] = vk::AccelerationStructureBuildGeometryInfoKHR(
|
buildGeometries[i] = vk::AccelerationStructureBuildGeometryInfoKHR(
|
||||||
vk::AccelerationStructureTypeKHR::eTopLevel, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace,
|
vk::AccelerationStructureTypeKHR::eBottomLevel, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace,
|
||||||
vk::BuildAccelerationStructureModeKHR::eBuild, {}, {}, 1, &geometries[i], nullptr);
|
vk::BuildAccelerationStructureModeKHR::eBuild, {}, {}, 1, &geometries[i], nullptr);
|
||||||
|
|
||||||
buildSizes[i] = {
|
buildSizes[i] = {
|
||||||
@@ -66,7 +66,9 @@ void GPUScene::generate()
|
|||||||
VmaAllocationCreateInfo bufferAllocInfo = {
|
VmaAllocationCreateInfo bufferAllocInfo = {
|
||||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
};
|
};
|
||||||
vmaCreateBuffer(allocator, &bufferInfo, &bufferAllocInfo, &blas[i].buffer, &blas[i].alloc, nullptr);
|
VkBuffer buf;
|
||||||
|
vmaCreateBuffer(allocator, &bufferInfo, &bufferAllocInfo, &buf, &blas[i].alloc, nullptr);
|
||||||
|
blas[i].buffer = Buffer(device, buf);
|
||||||
|
|
||||||
vk::AccelerationStructureCreateInfoKHR blasInfo({}, blas[i].buffer, 0, buildSizes[i].accelerationStructureSize,
|
vk::AccelerationStructureCreateInfoKHR blasInfo({}, blas[i].buffer, 0, buildSizes[i].accelerationStructureSize,
|
||||||
vk::AccelerationStructureTypeKHR::eBottomLevel);
|
vk::AccelerationStructureTypeKHR::eBottomLevel);
|
||||||
@@ -83,8 +85,7 @@ void GPUScene::generate()
|
|||||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
};
|
};
|
||||||
vmaCreateBufferWithAlignment(allocator, &scratchInfo, &scratchAllocInfo, 16, &scratchBuffers[i], &scratchAllocations[i], nullptr);
|
vmaCreateBufferWithAlignment(allocator, &scratchInfo, &scratchAllocInfo, 16, &scratchBuffers[i], &scratchAllocations[i], nullptr);
|
||||||
addrInfo.buffer = scratchBuffers[i];
|
vk::DeviceAddress scratchAddr = device.getBufferAddress(vk::BufferDeviceAddressInfo(scratchBuffers[i]));
|
||||||
VkDeviceAddress scratchAddr = vkGetBufferDeviceAddress(*device, &addrInfo);
|
|
||||||
buildGeometries[i].dstAccelerationStructure = blas[i].handle;
|
buildGeometries[i].dstAccelerationStructure = blas[i].handle;
|
||||||
buildGeometries[i].scratchData.deviceAddress = scratchAddr;
|
buildGeometries[i].scratchData.deviceAddress = scratchAddr;
|
||||||
|
|
||||||
@@ -95,30 +96,117 @@ void GPUScene::generate()
|
|||||||
.transformOffset = 0,
|
.transformOffset = 0,
|
||||||
};
|
};
|
||||||
buildRangePointers[i] = &buildRanges[i];
|
buildRangePointers[i] = &buildRanges[i];
|
||||||
|
vk::DeviceAddress blasAddr = device.getBufferAddress(vk::BufferDeviceAddressInfo(blas[i].buffer));
|
||||||
|
instances[i] = vk::AccelerationStructureInstanceKHR({}, i, 0xff, 0, {}, blasAddr);
|
||||||
}
|
}
|
||||||
vk::CommandBufferAllocateInfo commandBufferAllocateInfo(*cmdPool, vk::CommandBufferLevel::ePrimary, 10);
|
vk::CommandBufferAllocateInfo commandBufferAllocateInfo(*cmdPool, vk::CommandBufferLevel::ePrimary, 10);
|
||||||
CommandBuffer cmdBuffer = std::move(CommandBuffers(device, commandBufferAllocateInfo).front());
|
CommandBuffer cmdBuffer = std::move(CommandBuffers(device, commandBufferAllocateInfo).front());
|
||||||
vk::FenceCreateInfo fenceCreateInfo;
|
|
||||||
Fence fence = Fence(device, fenceCreateInfo);
|
|
||||||
cmdBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
cmdBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
||||||
cmdBuffer.buildAccelerationStructuresKHR(buildGeometries, buildRangePointers);
|
cmdBuffer.buildAccelerationStructuresKHR(buildGeometries, buildRangePointers);
|
||||||
cmdBuffer.end();
|
cmdBuffer.end();
|
||||||
vk::SubmitInfo submitInfo;
|
vk::SubmitInfo submitInfo;
|
||||||
queue.submit(submitInfo, *fence);
|
queue.submit(submitInfo);
|
||||||
assert(device.waitForFences({*fence}, true, 1000000) == vk::Result::eSuccess);
|
device.waitIdle();
|
||||||
|
}
|
||||||
|
createStorageBuffer(instanceBuffer, instanceAllocation, instances.data(), instances.size());
|
||||||
|
vk::DeviceAddress instancesAddress = device.getBufferAddress(vk::BufferDeviceAddressInfo(instanceBuffer));
|
||||||
|
vk::AccelerationStructureGeometryKHR geometry(vk::GeometryTypeKHR::eInstances,
|
||||||
|
vk::AccelerationStructureGeometryInstancesDataKHR(false, {instancesAddress}),
|
||||||
|
vk::GeometryFlagBitsKHR::eOpaque);
|
||||||
|
vk::AccelerationStructureBuildGeometryInfoKHR structureBuildGeometry(vk::AccelerationStructureTypeKHR::eTopLevel,
|
||||||
|
vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace,
|
||||||
|
vk::BuildAccelerationStructureModeKHR::eBuild, {}, {}, geometry);
|
||||||
|
|
||||||
|
const uint32_t primitiveCount = instances.size();
|
||||||
|
auto buildSizes =
|
||||||
|
device.getAccelerationStructureBuildSizesKHR(vk::AccelerationStructureBuildTypeKHR::eDevice, structureBuildGeometry, primitiveCount);
|
||||||
|
|
||||||
|
VkBuffer buffer;
|
||||||
|
auto tlasInfo = VkBufferCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = buildSizes.accelerationStructureSize,
|
||||||
|
.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||||
|
};
|
||||||
|
auto tlasAlloc = VmaAllocationCreateInfo{
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
};
|
||||||
|
vmaCreateBuffer(allocator, &tlasInfo, &tlasAlloc, &buffer, &accelerationAllocation, nullptr);
|
||||||
|
accelerationBuffer = Buffer(device, buffer);
|
||||||
|
|
||||||
|
accelerationStructure = device.createAccelerationStructureKHR(vk::AccelerationStructureCreateInfoKHR(
|
||||||
|
{}, accelerationBuffer, 0, buildSizes.accelerationStructureSize, vk::AccelerationStructureTypeKHR::eTopLevel));
|
||||||
|
|
||||||
|
auto scratchInfo = VkBufferCreateInfo{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = buildSizes.buildScratchSize,
|
||||||
|
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||||
|
};
|
||||||
|
auto scratchAllocInfo = VmaAllocationCreateInfo{
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
};
|
||||||
|
VkBuffer scratchBuf;
|
||||||
|
VmaAllocation scratchAlloc;
|
||||||
|
vmaCreateBufferWithAlignment(allocator, &scratchInfo, &scratchAllocInfo, 64, &scratchBuf, &scratchAlloc, nullptr);
|
||||||
|
Buffer scratchBuffer = Buffer(device, scratchBuf);
|
||||||
|
|
||||||
|
vk::DeviceAddress scratchAddr = device.getBufferAddress(vk::BufferDeviceAddressInfo(scratchBuffer));
|
||||||
|
vk::AccelerationStructureBuildGeometryInfoKHR buildGeometry(
|
||||||
|
vk::AccelerationStructureTypeKHR::eTopLevel, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace,
|
||||||
|
vk::BuildAccelerationStructureModeKHR::eBuild, {}, accelerationStructure, geometry, {}, {scratchAddr});
|
||||||
|
|
||||||
|
vk::AccelerationStructureBuildRangeInfoKHR buildRange(primitiveCount, 0, 0, 0);
|
||||||
|
|
||||||
|
vk::CommandBufferAllocateInfo commandBufferAllocateInfo(*cmdPool, vk::CommandBufferLevel::ePrimary, 10);
|
||||||
|
CommandBuffer cmdBuffer = std::move(CommandBuffers(device, commandBufferAllocateInfo).front());
|
||||||
|
cmdBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
||||||
|
cmdBuffer.buildAccelerationStructuresKHR(buildGeometry, {&buildRange});
|
||||||
|
cmdBuffer.end();
|
||||||
|
vk::SubmitInfo submitInfo;
|
||||||
|
queue.submit(submitInfo);
|
||||||
|
device.waitIdle();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPUScene::createStorageBuffer(VkBuffer& buffer, VmaAllocation& alloc, void* data, size_t size)
|
void GPUScene::createStorageBuffer(Buffer& buffer, VmaAllocation& alloc, void* data, size_t size)
|
||||||
{
|
{
|
||||||
|
if (size == 0)
|
||||||
|
return;
|
||||||
VkBufferCreateInfo bufferCreateInfo = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
|
VkBufferCreateInfo bufferCreateInfo = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
|
||||||
bufferCreateInfo.size = size;
|
bufferCreateInfo.size = size;
|
||||||
bufferCreateInfo.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
bufferCreateInfo.usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
||||||
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
|
||||||
|
|
||||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
|
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
|
||||||
|
|
||||||
vmaCreateBuffer(allocator, &bufferCreateInfo, &allocCreateInfo, &buffer, &alloc, nullptr);
|
VkBuffer buf;
|
||||||
|
vmaCreateBuffer(allocator, &bufferCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);
|
||||||
|
buffer = Buffer(device, buf);
|
||||||
|
|
||||||
vmaCopyMemoryToAllocation(allocator, data, alloc, 0, size);
|
VkBufferCreateInfo stagingBufInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.size = size,
|
||||||
|
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||||
|
};
|
||||||
|
VmaAllocationCreateInfo stagingAllocInfo = {
|
||||||
|
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
};
|
||||||
|
VkBuffer stagingBuf;
|
||||||
|
VmaAllocation stagingAllocation;
|
||||||
|
vmaCreateBuffer(allocator, &stagingBufInfo, &stagingAllocInfo, &stagingBuf, &stagingAllocation, nullptr);
|
||||||
|
Buffer stagingBuffer = Buffer(device, stagingBuf);
|
||||||
|
|
||||||
|
vmaCopyMemoryToAllocation(allocator, data, stagingAllocation, 0, size);
|
||||||
|
CommandBuffer copyCmd =
|
||||||
|
std::move(device.allocateCommandBuffers(vk::CommandBufferAllocateInfo(cmdPool, vk::CommandBufferLevel::ePrimary, 1)).front());
|
||||||
|
copyCmd.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
|
||||||
|
copyCmd.copyBuffer(stagingBuffer, buffer, vk::BufferCopy(0, 0, size));
|
||||||
|
copyCmd.end();
|
||||||
|
queue.submit(vk::SubmitInfo({}, {}, *copyCmd, {}));
|
||||||
|
device.waitIdle();
|
||||||
}
|
}
|
||||||
|
|||||||
+19
-16
@@ -9,12 +9,12 @@ using namespace vk::raii;
|
|||||||
class GPUScene : public Scene
|
class GPUScene : public Scene
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
GPUScene(Device& device, VmaAllocator& allocator, CommandPool& cmdPool);
|
GPUScene(Device& device, VmaAllocator& allocator, CommandPool& cmdPool, Queue& queue);
|
||||||
virtual ~GPUScene();
|
virtual ~GPUScene();
|
||||||
virtual void generate() override;
|
virtual void createRayTracingHierarchy() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void createStorageBuffer(VkBuffer& buffer, VmaAllocation& alloc, void* data, size_t size);
|
void createStorageBuffer(Buffer& buffer, VmaAllocation& alloc, void* data, size_t size);
|
||||||
|
|
||||||
Device& device;
|
Device& device;
|
||||||
VmaAllocator& allocator;
|
VmaAllocator& allocator;
|
||||||
@@ -24,38 +24,41 @@ private:
|
|||||||
// bottom level acceleration structure
|
// bottom level acceleration structure
|
||||||
struct BLAS
|
struct BLAS
|
||||||
{
|
{
|
||||||
vk::AccelerationStructureKHR handle;
|
vk::AccelerationStructureKHR handle = nullptr;
|
||||||
VkBuffer buffer;
|
vk::Buffer buffer = nullptr;
|
||||||
VmaAllocation alloc;
|
VmaAllocation alloc = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
AccelerationStructureKHR accelerationStructure;
|
AccelerationStructureKHR accelerationStructure = nullptr;
|
||||||
VmaAllocation accelerationAllocation;
|
Buffer accelerationBuffer = nullptr;
|
||||||
|
VmaAllocation accelerationAllocation = nullptr;
|
||||||
|
Buffer instanceBuffer = nullptr;
|
||||||
|
VmaAllocation instanceAllocation = nullptr;
|
||||||
|
|
||||||
std::vector<BLAS> blas;
|
std::vector<BLAS> blas;
|
||||||
|
|
||||||
VkBuffer modelBuffer;
|
Buffer modelBuffer = nullptr;
|
||||||
VmaAllocation modelAllocation;
|
VmaAllocation modelAllocation;
|
||||||
|
|
||||||
VkBuffer materialBuffer;
|
Buffer materialBuffer = nullptr;
|
||||||
VmaAllocation materialAllocation;
|
VmaAllocation materialAllocation;
|
||||||
|
|
||||||
VkBuffer positionBuffer;
|
Buffer positionBuffer = nullptr;
|
||||||
VmaAllocation positionAllocation;
|
VmaAllocation positionAllocation;
|
||||||
|
|
||||||
VkBuffer texCoordsBuffer;
|
Buffer texCoordsBuffer = nullptr;
|
||||||
VmaAllocation texCoordsAllocation;
|
VmaAllocation texCoordsAllocation;
|
||||||
|
|
||||||
VkBuffer normalsBuffer;
|
Buffer normalsBuffer = nullptr;
|
||||||
VmaAllocation normalsAllocation;
|
VmaAllocation normalsAllocation;
|
||||||
|
|
||||||
VkBuffer directionalLightBuffer;
|
Buffer directionalLightBuffer = nullptr;
|
||||||
VmaAllocation directionalLightAllocation;
|
VmaAllocation directionalLightAllocation;
|
||||||
|
|
||||||
VkBuffer pointLightBuffer;
|
Buffer pointLightBuffer = nullptr;
|
||||||
VmaAllocation pointLightAllocation;
|
VmaAllocation pointLightAllocation;
|
||||||
|
|
||||||
VkBuffer indexBuffer;
|
Buffer indexBuffer = nullptr;
|
||||||
VmaAllocation indexAllocation;
|
VmaAllocation indexAllocation;
|
||||||
friend class GPURenderer;
|
friend class GPURenderer;
|
||||||
};
|
};
|
||||||
+12
-11
@@ -1,3 +1,4 @@
|
|||||||
|
#include "gpu/GPURenderer.h"
|
||||||
#include "scene/Renderer.h"
|
#include "scene/Renderer.h"
|
||||||
#include "util/ModelLoader.h"
|
#include "util/ModelLoader.h"
|
||||||
#include "window/Window.h"
|
#include "window/Window.h"
|
||||||
@@ -6,19 +7,19 @@
|
|||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
Renderer scene;
|
std::unique_ptr<Renderer> scene = std::make_unique<Renderer>();
|
||||||
Window window(1920, 1080);
|
Window window(1920, 1080);
|
||||||
Camera camera = Camera{
|
Camera camera = Camera{
|
||||||
.position = glm::vec3(-30, 5, 5),
|
.position = glm::vec3(5, 1, 2),
|
||||||
.target = glm::vec3(0, 0, 0),
|
.target = glm::vec3(0, 0, 0),
|
||||||
.S_O = 40,
|
.S_O = 6,
|
||||||
};
|
};
|
||||||
RenderParameter render = RenderParameter{
|
RenderParameter render = RenderParameter{
|
||||||
.width = 1920,
|
.width = 1920,
|
||||||
.height = 1080,
|
.height = 1080,
|
||||||
.numSamples = 10000,
|
.numSamples = 10000,
|
||||||
};
|
};
|
||||||
scene.startRender(camera, render);
|
scene->startRender(camera, render);
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
@@ -30,17 +31,17 @@ int main()
|
|||||||
ImGui::InputFloat("Aperture", &camera.A);
|
ImGui::InputFloat("Aperture", &camera.A);
|
||||||
ImGui::InputFloat("S_O", &camera.S_O);
|
ImGui::InputFloat("S_O", &camera.S_O);
|
||||||
ImGui::Text("Render Parameters");
|
ImGui::Text("Render Parameters");
|
||||||
ImGui::InputInt2("Dimensions", &render.width);
|
ImGui::InputInt2("Dimensions", (int*)&render.width);
|
||||||
ImGui::InputInt("Samples", &render.numSamples);
|
ImGui::InputInt("Samples", (int*)&render.numSamples);
|
||||||
if (ImGui::Button("Render"))
|
if (ImGui::Button("Render"))
|
||||||
{
|
{
|
||||||
scene.startRender(camera, render);
|
scene->startRender(camera, render);
|
||||||
}
|
}
|
||||||
ImGui::Text("Render Stats");
|
ImGui::Text("Render Stats");
|
||||||
ImGui::Text("Last Sample Time: %.3f ms", scene.getLastSampleTime());
|
ImGui::Text("Last Sample Time: %.3f ms", scene->getLastSampleTime());
|
||||||
ImGui::Text("Average Sample Time: %.3f ms", scene.getAverageSampleTime());
|
ImGui::Text("Average Sample Time: %.3f ms", scene->getAverageSampleTime());
|
||||||
ImGui::PlotLines("Sample Times", scene.getSampleTimes().data(), scene.getSampleTimes().size(), 0, 0, FLT_MAX, FLT_MAX, ImVec2(0, 40));
|
ImGui::PlotLines("Sample Times", scene->getSampleTimes().data(), scene->getSampleTimes().size(), 0, 0, FLT_MAX, FLT_MAX, ImVec2(0, 40));
|
||||||
window.update(scene.getImage());
|
window.update(scene->getImage());
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
#include "Renderer.h"
|
#include "Renderer.h"
|
||||||
|
#include "gpu/GPUScene.h"
|
||||||
#include "util/ModelLoader.h"
|
#include "util/ModelLoader.h"
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
@@ -6,14 +7,16 @@
|
|||||||
|
|
||||||
Renderer::Renderer()
|
Renderer::Renderer()
|
||||||
{
|
{
|
||||||
bvh.addDirectionalLight(DirectionalLight{
|
scene = std::make_unique<Scene>();
|
||||||
|
|
||||||
|
scene->addDirectionalLight(DirectionalLight{
|
||||||
.direction = glm::normalize(glm::vec3(-0.4f, -0.3f, -0.2f)),
|
.direction = glm::normalize(glm::vec3(-0.4f, -0.3f, -0.2f)),
|
||||||
.color = glm::vec3(1, 1, 1),
|
.color = glm::vec3(1, 1, 1),
|
||||||
});
|
});
|
||||||
bvh.addModels(ModelLoader::loadModel("../res/models/stanford-bunny.obj"),
|
scene->addModels(ModelLoader::loadModel("../res/models/cube.fbx"),
|
||||||
glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::vec4(0.0f, 0.0f, 1.0f, 0.0f),
|
glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::vec4(0.0f, 0.0f, 1.0f, 0.0f),
|
||||||
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)));
|
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)));
|
||||||
bvh.generate();
|
scene->generate();
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer::~Renderer() {}
|
Renderer::~Renderer() {}
|
||||||
@@ -94,7 +97,7 @@ void Renderer::render(Camera camera, RenderParameter params)
|
|||||||
glm::vec3 focus = r.origin + t * r.direction;
|
glm::vec3 focus = r.origin + t * r.direction;
|
||||||
// r = Ray(lensSample, normalize(focus - lensSample)); // TODO: Fix lens
|
// r = Ray(lensSample, normalize(focus - lensSample)); // TODO: Fix lens
|
||||||
|
|
||||||
bvh.traceRay(r, payload, 1e-4, 1e20);
|
scene->traceRay(r, payload, 1e-4, 1e20);
|
||||||
|
|
||||||
accumulator[w + h * params.width] += payload.accumulatedRadiance / float(params.numSamples);
|
accumulator[w + h * params.width] += payload.accumulatedRadiance / float(params.numSamples);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,9 +7,9 @@
|
|||||||
|
|
||||||
struct RenderParameter
|
struct RenderParameter
|
||||||
{
|
{
|
||||||
int width;
|
uint32_t width;
|
||||||
int height;
|
uint32_t height;
|
||||||
int numSamples;
|
uint32_t numSamples;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Renderer
|
class Renderer
|
||||||
@@ -26,7 +26,7 @@ public:
|
|||||||
return std::accumulate(sampleTimes.begin(), sampleTimes.end(), 0.0f) / sampleTimes.size();
|
return std::accumulate(sampleTimes.begin(), sampleTimes.end(), 0.0f) / sampleTimes.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
virtual void render(Camera cam, RenderParameter params);
|
virtual void render(Camera cam, RenderParameter params);
|
||||||
ThreadPool threadPool;
|
ThreadPool threadPool;
|
||||||
std::thread worker;
|
std::thread worker;
|
||||||
@@ -40,5 +40,5 @@ private:
|
|||||||
std::vector<glm::vec3> accumulator;
|
std::vector<glm::vec3> accumulator;
|
||||||
std::vector<PointLight> pointLights;
|
std::vector<PointLight> pointLights;
|
||||||
std::vector<DirectionalLight> directionalLights;
|
std::vector<DirectionalLight> directionalLights;
|
||||||
Scene bvh;
|
std::unique_ptr<Scene> scene;
|
||||||
};
|
};
|
||||||
+53
-52
@@ -20,42 +20,32 @@ void Scene::addModels(std::vector<PModel> _models, glm::mat4 transform)
|
|||||||
|
|
||||||
void Scene::generate()
|
void Scene::generate()
|
||||||
{
|
{
|
||||||
std::vector<PNode> pendingNodes;
|
// todo: clear everything
|
||||||
for (const auto& [model, ref] : std::views::zip(models, refs))
|
for (uint32_t i = 0; i < models.size(); ++i)
|
||||||
{
|
{
|
||||||
pendingNodes.push_back(std::make_unique<Node>(model->boundingBox, ref));
|
auto& model = models[i];
|
||||||
}
|
ModelReference ref = {
|
||||||
while (pendingNodes.size() > 1)
|
.positionOffset = (uint32_t)positionPool.size(),
|
||||||
|
.numPositions = (uint32_t)model->positions.size(),
|
||||||
|
.indicesOffset = (uint32_t)indicesPool.size(),
|
||||||
|
.numIndices = (uint32_t)model->indices.size(),
|
||||||
|
};
|
||||||
|
for (uint32_t i = 0; i < model->positions.size(); ++i)
|
||||||
{
|
{
|
||||||
int lhs = pendingNodes.size();
|
positionPool.push_back(model->positions[i]);
|
||||||
int rhs = pendingNodes.size();
|
texCoordsPool.push_back(model->texCoords[i]);
|
||||||
float minSurface = std::numeric_limits<float>::max();
|
normalsPool.push_back(model->normals[i]);
|
||||||
for (int i = 0; i < pendingNodes.size(); ++i)
|
}
|
||||||
|
for (uint32_t i = 0; i < model->indices.size(); ++i)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < pendingNodes.size(); ++j)
|
indicesPool.push_back(model->indices[i]);
|
||||||
{
|
edgesPool.push_back(model->edges[i * 2 + 0]);
|
||||||
if (i == j)
|
edgesPool.push_back(model->edges[i * 2 + 1]);
|
||||||
continue;
|
faceNormalsPool.push_back(glm::normalize(model->faceNormals[i]));
|
||||||
AABB combined = AABB::combine(pendingNodes[i]->aabb, pendingNodes[j]->aabb);
|
|
||||||
float surface = combined.surfaceArea();
|
|
||||||
if (minSurface > surface)
|
|
||||||
{
|
|
||||||
lhs = i;
|
|
||||||
rhs = j;
|
|
||||||
minSurface = surface;
|
|
||||||
}
|
}
|
||||||
|
refs.push_back(ref);
|
||||||
}
|
}
|
||||||
}
|
createRayTracingHierarchy();
|
||||||
PNode newNode = std::make_unique<Node>(AABB::combine(pendingNodes[lhs]->aabb, pendingNodes[rhs]->aabb));
|
|
||||||
newNode->left = std::move(pendingNodes[lhs]);
|
|
||||||
newNode->right = std::move(pendingNodes[rhs]);
|
|
||||||
assert(rhs > lhs);
|
|
||||||
//
|
|
||||||
pendingNodes.erase(pendingNodes.begin() + rhs);
|
|
||||||
pendingNodes.erase(pendingNodes.begin() + lhs);
|
|
||||||
pendingNodes.push_back(std::move(newNode));
|
|
||||||
}
|
|
||||||
hierarchy = std::move(pendingNodes[0]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::traceRay(Ray ray, Payload& payload, const float tmin, const float tmax) const noexcept
|
void Scene::traceRay(Ray ray, Payload& payload, const float tmin, const float tmax) const noexcept
|
||||||
@@ -119,34 +109,45 @@ void Scene::traceRay(Ray ray, Payload& payload, const float tmin, const float tm
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::populateGeometryPools()
|
void Scene::createRayTracingHierarchy()
|
||||||
{
|
{
|
||||||
//todo: clear everything
|
std::vector<PNode> pendingNodes;
|
||||||
for(uint32_t i = 0; i < models.size(); ++i)
|
for (const auto& [model, ref] : std::views::zip(models, refs))
|
||||||
{
|
{
|
||||||
auto& model = models[i];
|
pendingNodes.push_back(std::make_unique<Node>(model->boundingBox, ref));
|
||||||
ModelReference ref = {
|
|
||||||
.positionOffset = (uint32_t)positionPool.size(),
|
|
||||||
.numPositions = (uint32_t)model->positions.size(),
|
|
||||||
.indicesOffset = (uint32_t)indicesPool.size(),
|
|
||||||
.numIndices = (uint32_t)model->indices.size(),
|
|
||||||
};
|
|
||||||
for (uint32_t i = 0; i < model->positions.size(); ++i)
|
|
||||||
{
|
|
||||||
positionPool.push_back(model->positions[i]);
|
|
||||||
texCoordsPool.push_back(model->texCoords[i]);
|
|
||||||
normalsPool.push_back(model->normals[i]);
|
|
||||||
}
|
}
|
||||||
for (uint32_t i = 0; i < model->indices.size(); ++i)
|
while (pendingNodes.size() > 1)
|
||||||
{
|
{
|
||||||
indicesPool.push_back(model->indices[i]);
|
int lhs = pendingNodes.size();
|
||||||
edgesPool.push_back(model->edges[i * 2 + 0]);
|
int rhs = pendingNodes.size();
|
||||||
edgesPool.push_back(model->edges[i * 2 + 1]);
|
float minSurface = std::numeric_limits<float>::max();
|
||||||
faceNormalsPool.push_back(glm::normalize(model->faceNormals[i]));
|
for (int i = 0; i < pendingNodes.size(); ++i)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < pendingNodes.size(); ++j)
|
||||||
|
{
|
||||||
|
if (i == j)
|
||||||
|
continue;
|
||||||
|
AABB combined = AABB::combine(pendingNodes[i]->aabb, pendingNodes[j]->aabb);
|
||||||
|
float surface = combined.surfaceArea();
|
||||||
|
if (minSurface > surface)
|
||||||
|
{
|
||||||
|
lhs = i;
|
||||||
|
rhs = j;
|
||||||
|
minSurface = surface;
|
||||||
}
|
}
|
||||||
refs.push_back(ref);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
PNode newNode = std::make_unique<Node>(AABB::combine(pendingNodes[lhs]->aabb, pendingNodes[rhs]->aabb));
|
||||||
|
newNode->left = std::move(pendingNodes[lhs]);
|
||||||
|
newNode->right = std::move(pendingNodes[rhs]);
|
||||||
|
assert(rhs > lhs);
|
||||||
|
//
|
||||||
|
pendingNodes.erase(pendingNodes.begin() + rhs);
|
||||||
|
pendingNodes.erase(pendingNodes.begin() + lhs);
|
||||||
|
pendingNodes.push_back(std::move(newNode));
|
||||||
|
}
|
||||||
|
hierarchy = std::move(pendingNodes[0]);
|
||||||
|
}
|
||||||
|
|
||||||
bool Scene::testIntersection(const PNode& currentNode, const Ray ray, const float tmin, float tmax) const noexcept
|
bool Scene::testIntersection(const PNode& currentNode, const Ray ray, const float tmin, float tmax) const noexcept
|
||||||
{
|
{
|
||||||
|
|||||||
+3
-2
@@ -37,7 +37,7 @@ public:
|
|||||||
void addDirectionalLight(DirectionalLight dir) { directionalLights.push_back(dir); }
|
void addDirectionalLight(DirectionalLight dir) { directionalLights.push_back(dir); }
|
||||||
void addModel(PModel model, glm::mat4 transform);
|
void addModel(PModel model, glm::mat4 transform);
|
||||||
void addModels(std::vector<PModel> models, glm::mat4 transform);
|
void addModels(std::vector<PModel> models, glm::mat4 transform);
|
||||||
virtual void generate();
|
void generate();
|
||||||
|
|
||||||
void traceRay(Ray ray, Payload& payload, const float tmin, const float tmax) const noexcept;
|
void traceRay(Ray ray, Payload& payload, const float tmin, const float tmax) const noexcept;
|
||||||
|
|
||||||
@@ -66,11 +66,12 @@ protected:
|
|||||||
PNode hierarchy;
|
PNode hierarchy;
|
||||||
std::vector<PModel> models;
|
std::vector<PModel> models;
|
||||||
|
|
||||||
void populateGeometryPools();
|
virtual void createRayTracingHierarchy();
|
||||||
|
|
||||||
// tests if a ray intersects any geometry, no hit information, for shadow rays
|
// tests if a ray intersects any geometry, no hit information, for shadow rays
|
||||||
bool testIntersection(const PNode& currentNode, const Ray ray, const float tmin, const float tmax) const noexcept;
|
bool testIntersection(const PNode& currentNode, const Ray ray, const float tmin, const float tmax) const noexcept;
|
||||||
IntersectionInfo generateIntersections(const PNode& currentNode, const Ray ray, const float tmin, const float tmax) const noexcept;
|
IntersectionInfo generateIntersections(const PNode& currentNode, const Ray ray, const float tmin, const float tmax) const noexcept;
|
||||||
bool testModel(const ModelReference& reference, const Ray ray, const float tmin, const float tmax) const noexcept;
|
bool testModel(const ModelReference& reference, const Ray ray, const float tmin, const float tmax) const noexcept;
|
||||||
IntersectionInfo intersectModel(const ModelReference& reference, const Ray ray, const float tmin, const float tmax) const noexcept;
|
IntersectionInfo intersectModel(const ModelReference& reference, const Ray ray, const float tmin, const float tmax) const noexcept;
|
||||||
|
friend class GPURenderer;
|
||||||
};
|
};
|
||||||
@@ -8,7 +8,7 @@
|
|||||||
std::vector<PModel> ModelLoader::loadModel(std::string_view filename)
|
std::vector<PModel> ModelLoader::loadModel(std::string_view filename)
|
||||||
{
|
{
|
||||||
Assimp::Importer importer;
|
Assimp::Importer importer;
|
||||||
const aiScene* scene = importer.ReadFile(std::string(filename), aiProcess_Triangulate);
|
const aiScene* scene = importer.ReadFile(std::string(filename), aiProcess_Triangulate | aiProcess_GenNormals);
|
||||||
std::cout << importer.GetErrorString() << std::endl;
|
std::cout << importer.GetErrorString() << std::endl;
|
||||||
std::vector<PModel> result;
|
std::vector<PModel> result;
|
||||||
for (int m = 0; m < scene->mNumMeshes; ++m)
|
for (int m = 0; m < scene->mNumMeshes; ++m)
|
||||||
@@ -28,6 +28,7 @@ std::vector<PModel> ModelLoader::loadModel(std::string_view filename)
|
|||||||
{
|
{
|
||||||
model->texCoords.push_back(glm::vec2(0, 0));
|
model->texCoords.push_back(glm::vec2(0, 0));
|
||||||
}
|
}
|
||||||
|
model->normals.push_back(glm::vec3(mesh->mNormals[v].x, mesh->mNormals[v].y, mesh->mNormals[v].z));
|
||||||
aabb.adjust(model->positions.back());
|
aabb.adjust(model->positions.back());
|
||||||
}
|
}
|
||||||
for (int i = 0; i < mesh->mNumFaces; ++i)
|
for (int i = 0; i < mesh->mNumFaces; ++i)
|
||||||
|
|||||||
Reference in New Issue
Block a user